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Chapter 4 - Case Analysis Findings |
| Peter H. Jones - The Union Institute |
Chapter 4 – Case Analysis FindingsThis research investigated values conflicts in innovation from ten case studies of software development projects in large software product organizations. The findings identify the types of values conflicts experienced in development projects, and show their relationship to innovation practice in the organizations. Organizational innovation processes contributed to values conflicts, through embedding values in-use within processes. The organizational factors were analyzed independently by studying two software companies in-depth. Both the innovation project cases and the organizational study suggest values conflicts may be inherent in the official processes used in managing innovation projects. Three research questions guided the research and maintained its direction. What values conflicts arise within software development teams? To what factors do product designers and managers attribute values conflict? How do innovation processes
used in product development embed organizational values? Organization of FindingsThis chapter presents the findings developed from all data analysis in three sections. Models of Values Systems were derived from seven foundation case studies selected from the literature. These prior studies generated a platform for relevant analysis of organizational values systems in the product innovation domain. These models summarized values constructs drawn from the case studies, and offered the values framework developed in advance of data collection. These models were prepared as structures for data collection, analysis, and interpretation of interviews and cases. Case Analysis Findings follows, describing the findings from data analysis, and discussing the interpretations of these findings. Findings were developed from analysis of ten projects used as the research cases. The Findings are organized in three sections. 1. Cross case analysis of projects. This section presents the analysis of recurrent themes found in the interview transcripts, represented as claims of values conflict in projects. These claims show across nearly all the cases, revealed through analysis of categories across the cases. 2. Values analysis of innovation projects. This section presents key findings extracted from summary analysis of cases, including the specific conflict types and the personal and process values revealed in the research. This section also discusses the results of the product and process surveys conducted with each participant. 3.
Discussion of case findings. The case analysis findings are
discussed as a summary analysis following the findings. Models of Values SystemsModel Development from Cross-Case AnalysisA values framework was developed using literature case studies as qualified sources to define a structure for values research. The framework offered a means to expand upon the values discussions documented in organizational studies. Seven case studies contributed to the framework for guiding direction and establishing common definitions. In advance of data collection, I constructed a design-specific values model from cross-case analysis of seven frequently-cited studies, as a foundation to guide the design of the study and the data collection instruments. The seven cases were selected from the literature as foundation cases, based on the sampling criteria and analysis described in Chapter 2, Research Method. These studies were all field research studies, and used interpretive analysis approaches. Four of them dealt explicitly with software product development (Curtis, Poltrock, Tang, and Walz); the other three (Orlikowski, Robey, and Sachs) were information systems studies, with organizational orientations. These cases all discuss implications for organizational process and behavior in the product innovation context. The purpose of this case study model was to develop an initial framework of research questions and constructs for guiding data collection and interpretation. I present this model in the Findings, since it contributed new information as well as interpretive utility. Also, it was developed from a similar interpretive analysis approach used to derive findings from the PDE research cases, and so functioned as a pilot model for the research itself. An analysis of common themes and key research problems from these cases defined the scope for the values model. The seven foundation research cases are summarized in Table 4-1.
Table 4-1. Foundation Case Studies. Development of Composite Values ModelThroughout the investigation of innovation project values I reevaluated the definition of “values” in the context of innovation. What is meant by values constructs and conflicts in products and the designing process? What have researchers found in studying personal and organizational values, and their relationship to design and development process? What are the important or relevant values constructs to consider in this specific domain of design and process? Are there general values models applicable to product design and the design process? This research accommodates these questions, but they also lead well beyond the study. The composite values model was constructed following three stages of development supporting the research using models from across literatures. The first step reviewed values models in organizational systems and information systems case studies. The second step integrated the common attributes from these prior models, and derived a framework to encompass a range of values constructs. The goal was to support a more inclusive description than offered by a single well-known model. Finally, this composite values model was distilled into a set of specific constructs that were evaluated by the research participants. Some values were common across values the dimensions; these were interpreted as showing agreement for inclusion in the reduced set of values in this model. Even though the values framework was an interim process used to construct data collection instruments, the framework itself revealed a usefulness for design problems, and makes a contribution for future research and design use. Tables 4-2 and 4-3 compare and summarize the values models. I found four different families of values dimensions, each representing a different research tradition and social meaning. Design values and social values are characterized as reflecting values positions or responses of individuals, and are demonstrated as responses to personal values. These two sets were defined as individual values. In the Findings, I refer to personal values as a specific participant’s values response from experience. Although many of these values dimensions are identified from the organizational domain, they are motivators and response factors for individuals. Organizational and technical values are characterized by their reference to institutional values systems, and are demonstrated by reference to one’s organization or occupational standards. The institutional values are dimensions identified across large organizations and professions. The four families were characterized as follows. 1. Design values – Design values were found in two literatures. Friedman (1997), Kling (1996), Kumar and Bjorn-Andersen (1990) were the key references in information systems design, and Margolin (1998), Papanek (1996) and Jones (1992) in design studies. These design values apply universal human values to designed artifacts, and they refer to values recognizable across many traditions. Being situated in the literature of design, the emphasis in this collection was on values dimensions affecting the design of systems and products, and not basic human values. 2. Humanistic values – Humanistic values integrated the human values constructs of Rokeach (1973) known as the most widely-cited and accepted general values model. Maslow’s (1971) values framework was adopted, drawing from the B-values (“higher” values) constructs, and England’s (1967) values model was referenced. 3. Organizational values – Organizational values constructs were drawn from the Walsham and Waema (1994) case study, which exemplified values conflicts among leadership styles and organizational processes. Values constructs were also drawn from Crosby, Bitner, and Gill (1990), which developed a structural model of organizational values. 4. Technical/engineering values – Drawn from Kumar and Bjorn-Andersen (1990) and Banathy (1997), these values apply to systems engineering and development practice.
Across these four
families of values, redundancy was reduced among similar dimensions. The
values dimensions from across sources were evaluated for commonality, and
then categories were drawn from dimensions using the same terms or
intentions. This was a heuristic procedure, and was not generated from a
statistical approach (e.g., paired comparisons, correlation). Although
these dimensions are not orthogonal, the framework was not designed for
studying values dimensions, but to construct appropriate research
instruments.
Table 4-2a. Individual
Values Framework – Design Values.
Table 4-2b. Individual Values Framework – Humanistic Values.
Table 4-3a. Institutional Values Framework – Organizational Values.
Table 4-3b. Institutional Values Framework – Technical/Engineering Values. Case
Analysis Findings
The following sections describe the
research findings from analysis of 10 product innovation projects and the
two companies hosting most of these projects. The following sections
organize the findings: 1) Institutional context of case studies, 2)
Summary case analysis of projects, 3) Cross case findings, and 4) Analysis
of organizational innovation processes. Institutional Context of Case Studies Seven of the ten reference case projects
were drawn from one company, Data Online Corporation (DOC). Data Online
(not its real name) is a large, leading online publishing company, with
roughly one billion in revenues and 8,000 employees across all of its
concerns and sister companies in the group. DOC offers online access to
news, business, legal, and government information. It was a leading
provider before the shift to Web services, and is now also a leading
provider on the Web having successfully managed the transition to the
Internet. DOC grew from roots in technology, from its
early installation of very large databases, to expand into online
publishing. The shift in focus from information technology to information
provider occurred in the early 1990’s, as the company faced competition
from well-capitalized publishing firms. By the mid-1990’s, DOC made
dramatic changes to staffing and organization through reengineering.
Following this restructuring, DOC was sold to a global publishing firm,
and was structured more closely to a publishing enterprise than a
technology company. Corporate Strategy. DOC’s
strategies include growth through sales of large contracts and through
acquisition of related publishing concerns in its areas of strength.
Although its past strategy regarded its databases as key to
competitiveness, recent strategy has emphasized innovative product and
service offerings and adding value to the data. DOC has also continued to
add to its depth of publications by acquisitions and mergers of other
publishing firms. Products. Data services remain the
core of DOC’s product offerings. It serves the markets for online news
data from thousands of newspapers, periodicals, magazines, journals and
worldwide publications. It also offers government records, financial,
legal, and scientific data. Its product strengths are unique, high-value
bundles of content provided for information professionals in commercial
industry, consulting, professional services, and government. In
particular, the majority of projects analyzed in this research involved
product development for improving the data, or enhancing its access
through the Internet. Therefore, DOC maintains a core competency in
information technology product development. Customers. Professional services
firms, universities and libraries, government organizations, and large
companies are the primary customers. They typically purchase large
contracts for data services and information products. DOC gathers customer
feedback on products through market research and field visits, as well as
through traditional channels such as the sales force. Competitors. DOC recognizes between
5-10 traditional competitors in online data services, and over 20
competitors across the Internet in the various niche markets its also
serves. DOC remains a significant vendor of content and services in all of
its markets. Structure and Culture. DOC is
organized into operating companies that manage content and services for
each marketplace. Within each operating company, a strong matrix
organizational structure with four management levels reports to an
operational executive. Staff are matrixed to projects, which require
cross-functional participation for every project due to the specialized
knowledge required. Software developers and design professionals report
through a product management chain (business, not technology). Although
work is conducted through projects, the culture is not project-base, but
remains hierarchical in orientation. As a reflection of this, most project
managers are not responsible for product development, as responsibilities
are diffused across roles. Role of Innovation Management. DOC
continuously works toward improving both effectiveness and cost
efficiency. Innovation management in the company focuses both on products
and the processes used to develop products. Although DOC has traditionally
innovated more on improving the usefulness of the data, recent efforts
have focused innovation on product user interfaces, product features,
unique packaging of databases, and internal design practices. However, no
consistent management approaches have been used across the company to
organize practices and learning in innovation management. Cross Case Analysis FindingsTranscript
content analysis revealed consistent recurring claims of conflict with
project innovation processes. Claims clustered around two broad
dimensions, values (personal vs. organizational) and processes
(professional practice vs. organizational routines). Based
on the research focus, at least one significant conflict experience was
described in almost every project case. In all cases except one, the
conflict was attributed to a values difference. Since the purpose of the
research was to investigate values interactions in product development
organizations, these themes were expected. An unexpected finding showed
most of the claims representing organizational process issues, and not
personal values conflicts. Three of the four themes surfaced underlying
difficulties in organizational or development process, and one identified
conflict between personal and organizational values. The
following sections provide a summary of the findings, followed by an
overview of the projects from which the case findings were drawn, and then
the cross case findings for each of the claims. Summary of Cross Case Analysis Four recurrent distinctions or themes were found across the cases, and were coded as claims. Most of the claims represented organizational constraints on practice or behavior. Each theme was found in over half of the cases evaluated, and some were identified in every case. Only one case showed exceptions to the consistency of these findings, reporting no project conflicts; since this participant (Hal) had minimal product innovation experience (less than two years), his exposure to projects was far less than all other participants. 1. Cross-functional projects afford multiple points of conflict with personal and organizational values. Project team members expressed personal values conflicts with in-use values of the organization. Multiple conflicts were found in most cases; attributions for the conflict were made to differences with organizational values and processes. Participants also cited substantial influence from hierarchy and imposed organizational process. 2. Innovation management processes afforded conflict between professional and organizational norms and values. Values conflicts between project team members were evident in each case study, and multiple conflicts typically occurred throughout the case. Participants attributed claims of conflict to professional or organizational cultural differences. Intra-team conflict often showed up as differences in practice used by members reporting to different organizational functions. 3. Differences between standard and practiced innovation processes afforded project conflict. All cases identified discrepancies between official (espoused) and practiced (in-use) innovation management processes. These included project management and oversight, product lifecycle management, software development, and product/interface design. Conflict between explicit design processes and implicit, situated design was also noted. Designers often used highly situated design practices in the daily work context of designing product features. These preferred practices were contextual and not explicitly codified, as revealed through interactions with the project team. Product managers may have performed in a similar capacity, using experience instead of official published processes. The in-use innovation practices afforded project conflict when standard processes were ignored. Conflict between development practices constrained access to sources of design knowledge. Specifically, most cases cited the separation of designers from their source of domain knowledge, typically users or customers. This difference was attributed to standard processes, embedding practices and organizational “ownership” of customers. 4. Process conflicts interfered with team knowledge integration. Participants indicated conflict with
knowledge integration, or the requirement for design teams to intensively
generate and integrate knowledge about the target domain. For example,
participants suggested teams failed to adopt customer/user information
supporting design requirements, substantially constraining knowledge
integration among all team members. Project Case DescriptionsSeven DOC projects and three non-DOC
projects were analyzed. Of the non-DOC projects, two did not contribute
significantly in cross case analysis. One DOC project did not contribute
to the analysis; the summary identifies it as an exceptional case. The
projects contributing to the analysis are summarized briefly below to
enable the reader to better interpret the findings. Projects are listed in
order of presentation in the findings, by participant name and project. The DOC projects were
primarily search and retrieval products developed for the Internet. Two
projects were infrastructure technology, with product groups as internal
customers. Nearly all DOC projects were large, cross-functional projects
staffed with professionals from product management (business), software
product development, product design/usability, data engineering,
publishing, customer service, and included a project manager. The typical
project was conducted within a year period, with a 2-3 month concept and
requirements phase, a 3 month development cycle, and a test and release
cycle. DOC projects followed Cooper’s (1996) Stage-Gate process to some
extent, and other internal policies and standard processes were followed
as required for project management, product testing, and software
development. Mike’s project, the WIP
product, was a Web-based interface to a multiple platform engineering
system used in CAD/CAM analysis and design. This was the sole project
quoted in the following analysis not drawn from DOC. The other two non-DOC
projects were included in the analysis, but were not used as sources for
representative citations of issues. All project cases analyzed in this
study are described as follows. 1. Brian, Designer - Web
Enterprise Brian was the senior
interface and product designer for the Web Enterprise product, an online
news and information service designed for use in large organizations. This
large Internet project was considered critical to the company, and spanned
a one-year period of design and initial product development (1997),
requiring nearly a second year for redesign and release (1998). Brian
participated on the project during a second phase of concept design,
following an initial concept phase in which outside consultants developed
the first prototype. The product team
initially consisted of two interaction designers, two product managers
that shared responsibilities, and a project manager. Following this
concept phase, a technical lead came on the project with other software
engineers available as required. The project team grew to 20-30
people overall, all but five software engineers. A major company
reorganization occurred during the design phase, disrupting staff
assignments and roles. Following the reorganization, a senior architect
role was added as well as an internal consulting group. Two
formal processes were used in the project. The project manager followed
basic project management, based on the stage-gate product development
process with an emphasis on schedule and deliverables. Brian used a
user-centered approach to organize the user interface and to manage all
detailed design decisions. He also attempted to conduct front-end
analysis, iterative design/prototyping and user testing. No documented
product lifecycle management or development processes were used, except
“an attempt at rapid/iterative development.” Brian
indicated the project manager did not actually run the project, but that
different roles held project authority – the product manager,
executives, and software engineers. Brian left the project at some point
during development. Brian moved into product management in 1999, and then
returned to manage a major redesign of the product. 2. Karen, Product Manager
- Web News products Karen was the project and
product manager for a collection of products offered as news content
products. Her products constituted some of DOC’s original Web offerings
in 1996 and 1997. Karen managed a group of seven Web products, some of
which were released, others which were cancelled. The staff complement for
the program consisted of nearly 50 people, mainly software engineers.
Karen managed these projects over roughly a two-year period, from late
1995 through 1997. Process used in Karen’s
projects included a steering committee process, a project management
structure, the stage-gate product process, and a standard development
process. Beginning the project with the standard processes, the project
encountered internal pressures and a new executive replaced the original
project sponsor. With the new sponsor, change control was disregarded –
“we didn't know what feature/functions were in or out from day to day,
but we made our date.” Karen described the project activity as follows: “Not after the management
structure got out of whack, everyone did their own thing. There was no
"reporting" back to a steering committee. The implementation
team took license where they needed to. The only thing we had to do was
get the product out before the end of 1996. We threw EVERYTHING out the
window that got in the way of that goal - process, good manners, rigor,
testing, etc.” Karen added “I think this project was a terrific
success story but it was IN SPITE OF the management and processes
(emphasis Karen’s).” Instead of an interaction
design process, they managed the design through continuous prototypes,
using demonstrations and functional prototypes. No product management
process was used either, although the project assigned a product managers
for each of the seven projects under the program. According to Karen,
“That was part of the confusion. Everyone fought to get
"their" functionality taken care of first.” 3. Paul, Product Manager
- SearchBuddy project As senior product manager
for the SearchBuddy project, Paul managed a smaller project team of
about five for a product defined for a specific customer market segment.
The team included two product
managers, a software developer, a technical manager, with Paul as
"sponsor." The SearchBuddy product was designed to
be a simple news search interface, for use by managers and other
non-professional users that were not comfortable with computers. This
project was initiated in 1995, before Web-based products became DOC’s
mainstay. The project team used ad
hoc processes for the project, according to Paul. “Presumably,
the organization had in place processes like Stage Gate for project
management, prototyping for UI, JAD for at least the
requirements-producing piece of product management, and some sort of
software-development process. I say "presumably" because none of
these, save perhaps for iterations of the UI, was very much in evidence
during my particular project. I don't think there was ever even a
"formal" requirements document produced.” Paul
identified a problem typical with smaller projects, wherein official
processes are not used and no informal product development processes were
adopted in their place. “No
one on the team was experienced in project management--I think it fair to
say that, in process terms, the team was more or less
"clueless." The organizational structure and its culture at that
time (including politics) was not geared to provide effective support to
this project. We had some smart, hard-working people trying as best they
could to cope without the necessary training in project work--kind of like
trying to steer a ship without a rudder.” Although
informal processes have been reported effective in other projects (see
Karen’s Web News project summary), in Paul’s case the lack of
structure impaired the project. “Not
even the ad hoc methods were followed faithfully--the rules kept changing
without notice as we moved "forward.” I proposed an approach to the
product managers responsible for the end product. The developer reported
to 2 or 3 different managers over the course of the project, each of which
had a different approach, or set of rules, for development; and technical
standards for this sort of product were also changed several times (sans
"official" notification) while we were in development.” Furthermore, as this
project progressed, a change in senior management replaced Paul’s
sponsor. Even as Paul had attempted to gain customer insight into product
acceptability through trade shows and sales representatives as customer
proxies, the new sponsor disregarded these efforts and insisted on
late-notice personal changes to the product. This was acknowledged as a
common practice, that of new executives wishing to impose their
“stamp” on products by adding new requirements or changing existing
features. 4. Don,
Designer/Developer - Infrastructure project Don
was a senior engineer/software designer assigned to company-wide
information infrastructure. The specific project reported was to integrate
UNIX servers with an NT network. Staffed by 5-6 team members, this project
was smaller than most, but led by a very senior technical officer,
reporting to the vice-president. Reportedly,
no explicit direction was provided to software engineers, only a list of
technical goals. As Don expressed it, “the task was, simply put, “go
make this work.” One of the central conflicts reported in this project
was that other, organizational goals were hidden from the developers. As
this internal R&D project continued, the senior technical officer
reportedly micromanaged the team’s efforts on a continual basis, causing
Don concern for the reception of his contribution to the project. Don
indicated he made a specific, tangible contribution to the project, making
sure his work was judged acceptable before choosing to transition from the
project to another. He reported the project continued to demonstrate
technical and project difficulties even after he left. 5. Lloyd, Product Manager
- Online Science One of the senior staff
managing the large Online Science project, Lloyd represented the
publishers responsible for content on this product. With a core team of
about 20 staff on the project for the first year, Lloyd managed product
direction and requirements with a cross-functional team. The project
included a senior project manager, senior product manager, very senior
core development and data engineering staff, and publishing
representatives. The project supported two design and usability staff, and
contracted with an external design firm in advance of product release.
With over a year in design and development, the Online Science
product underwent a phase release to customers, and now stands as a market
leader in Web-based scientific journal publishing. All
formal DOC processes were followed due to the high risks and expense
inherent in the product. The official Stage-Gate process and project
lifecycle templates were integrated into a schedule and work breakdown
structure. These project tools were tailored extensively by process
consultants, who adapted the standards to fit the unique requirements of
this project. Lloyd
characterized the design process as “the mock-up approach. HF would mock
up screens and I would get sign off from publishers that this was what
they wanted. The mock screens then became the driving force for the
engineers, and as we learned more, the mock up screens changed - which
caused confusion and frustration for the developers. However, from a
product and business standpoint it was seen as a most successful venture
... personally, we over engineered the product.” As
the project progressed, Lloyd indicated the processes evolved with the
project. The formal approaches were left behind once the requirements and
prototypes were stable and considered representative of the first release.
A change control process was instituted once the prototype was considered
stable, but requirements continued to fluctuate for several months even
into development. Once the change control process was established, only
the core staff members participating on the board made design decisions. Jack was product manager
for several products in DOC. For the case selected, the project lasted no
more than 3-4 months before cancellation. During the project, Jack
established requirements, maintained a small project team (product
manager, publishing sponsor, software developer) and represented the
product to senior management. Although Jack represents his requirements
work as unfairly criticized by a manager, the project was cancelled for
corporate reasons before the project started any development. 7. Mike, Designer – CAD, Inc. – Wor |