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Chapter 2 – Review of the Literature
This discussion presents
the literature covering the critical issues of the research, starting with
a critique of technology in society and the values systems in science and
engineering. Then focusing closer to the research domain, I address
philosophies of design process and management, current practices in
information systems and software engineering, and problems of values in
systems and organizations.
The Research Context
This research fits within
an interdisciplinary convergence of three broad disciplines:
organizational psychology, design studies, and information systems. At
this intersection we find interdisciplinary fields informed by all three
areas, specifically participatory design (PD), organizational informatics,
and innovation management. Knowledge management, social systems design,
computer-supported cooperative work (CSCW), and work practice research
also inform this intersection of interests.
Interest in
technology’s social impact has been a key motivator of the field of
participatory design, as PD has historically supported emancipatory
research interests. The other referent disciplines also support social
research orientations, but do not foster action research toward improving
social welfare. Organizational informatics (Orlikowski, 1992, Kling, 1996)
contributes analyses and conceptual models for evaluating the relationship
between organizational behavior and information systems design and
deployment, and orients research toward understanding social processes in
computing environments. Innovation management and design management
contribute research, case studies, and practices that allow understanding
of the actual practice of design work and innovation in organizations.
Organizational studies contribute a vast periphery of research examining
organizational cognition and values systems (Weick, 1979, 1993), learning
organizations (Argyris, 1992), organizational culture (Schein, 1985), and
organizational design (Staw, 1984).
From these disciplines,
no research trend describes specific management and design processes that
embody organizational and personal values. Most research focuses on how
systems design embodies organizational and designer values (Friedman,
1997, Kumar and Bjorn-Andersen, 1990), or how organizational structures
and processes affect the acceptance and use of systems (Zuboff, 1986,
Kling, 1996, Poltrock and Grudin, 1994). A related body of work from
activity theory (Nardi, 1996, 1999, Engeström, 1996) analyzes the
multiple users and owners in the organization context, using interpretive
approaches from case research. The activity theory approach and
methodologies directly inform this research.
Few studies have analyzed
issues of organizational process and embedded values. The closest research
directly addressing the problem evaluates the social impact of embedded
design decisions in computing infrastructure (Hanseth and Monteiro, 1997,
Star and Ruhleder, 1994). These
studies share similar organizational and group behaviors with that of the
product innovation domain in this study. Hanseth and Monteiro (1997)
described how the process for instituting design standards for network
infrastructure “inscribed” or embedded a set of preferred values to
enforce desired behavior and use of the standard. Their case study
analysis also addressed the implications of standards “lock-in,” which
fixes standards in place for many years, often benefiting those setting
the standard, without the possibility of participation from the many users
affected. Hanseth and Monteiro also reinforce the findings from research
on classification and coding schemes, where specific organizational
interests are inscribed within an information infrastructure (Bowker,
Timmermans, and Star, 1995).
Interpreting technology and social values
Pippin (1995) warns of
the “greater concentration of a new sort of social power in fewer and fewer
hands” being inconsistent with democratic society and socially relevant
decision making. He predicts a deskilling of the labor force through
automation, and suggests the technological emphasis simultaneously
supports the technically efficient administration of rigid hierarchy.
Pippin identifies issues such as job simplification, risks to worker
safety to increase efficiency, and loss of autonomy as specific workplace
costs, asserting these “organizational strategies” are “all
relatively inconsistent with basic, post-Enlightenment ideals of
self-respect, dignity, and autonomy.” To some extent, these issues arise
from a misplaced emphasis on “policy issues as technical issues”
denying public participation in the outcomes of far-reaching decisions
(Pippin, 1995, pp. 43-44)
Feenberg (1995) further
suggests we face significant limitations to democratic policy and process.
In his view, technology decisions affect the conduct of all facets of
contemporary life, and must be subject to evaluation and interpretation by
those affected by the decisions.
“Technology is one of the
major sources of public power in modern societies. So far as decisions
affecting our daily lives are concerned, political democracy is largely
overshadowed by the enormous power wielded by the masters of technical
systems: corporate and military leaders, and professional associations of
groups such as physicians and engineers. They have far more to do with
control over patterns of urban growth, the design of dwellings and
transportation systems, the selection of innovations, our experience as
employees, patients, and consumers than all the governmental institutions
of our society put together.” (Feenberg, 1995, p. 3)
Both writers offer
sobering critiques, yet they also differ widely. While Pippin’s issues
may not seem overwhelmingly moral on the surface, Feenberg’s position
holds that democracy itself, or at least public policy, becomes obviated
by technology decisions. This position echoes Ellul (1954), who advised
the values referred to as “technique” held the potential to overcome
all social conventions, including political and national institutions.
Ellul held the problem was beyond moral, that technique (essentially the
unquestioned values of modern technological society) affected human
activity on a deeply pervasive level. “Technical activity automatically
eliminates every nontechnical activity, or transforms it into technical
activity” (1954, p. 83).
In looking at
organizational values, for example, we might agree autonomy in the
workplace does not call for interventions deemed appropriate for child or
slave labor conditions. But we abdicate rightful authority in our
unwillingness to address moral problems of technology in a democratic
society. We leave both technology design and appropriate evaluation to the
same body of “experts,” giving up public rights to solve ethical
dilemmas in technology. Winner (1995) notes problems of moral evaluation
of technology wherein ethical aspects are left to “experts” and are
expected to be handled by some community. He cites the NSF’s programs on
“ethical and value studies” in which sponsors officially designated
“values experts,” expecting them to “eventually provide
“solutions” to the kinds of “problems” whose features are ethical
rather than solely technical. This can serve as a final tune-up for
working technological models about to be rolled out the showroom door.
‘Everything else looks good. What are the results from the ethics
lab?’” (Winner, 1995, p. 66).
But what should we
consider appropriate values for technology? Monsma (1986) relates a
structure of normative principles or technology values that map closely to
those developed in the research. These were identified as cultural
appropriateness, openness, communication, stewardship, delightful harmony,
justice, caring, and trust. Monsma promotes the design of “culturally
appropriate” technology, and places
the ethical onus on designers. Designers, in effect, serve as society’s
first guard for realizing humane values in the technological objects of
daily life and work.
Other thinkers have
opened up the domain of values in technology and design to the larger
circle of culture. The hermeneutic perspective (Ricoeur, 1981, Gadamer,
1976, Habermas, 1972, Dreyfus, 1995) allows for both cultural historicity
and the continual construction of new modes of perception and interaction.
Technology and its embedded values become redefined through use, and its
embedded values become re-interpreted through application. Technology is
not neutral – but neither are technologies definable on their surface.
Many issues only show up through application in the human “lifeworld”.
Ethical problems are not always “built in,” but are frequently
emergent, and sometimes only interpreted as problems through the lens of
history.
Feenberg further
interprets technology as a social object, which “ought to be subject to
interpretation like any other cultural artifact, but it is generally
excluded from humanistic study. We are assured that its essence lies in a
technically explainable function rather than a hermeneutically
interpretable meaning” (Feenberg, 1995, p. 22).
His argument raises a
distinction of “allowable interpretation,” a notion at the core of
conflicts between engineering and socially-sensitive design. In essence,
what are we “allowed” to interpret about technology that will make a
difference? By bracketing technological objects to allow interpretation
only by function, engineering holds power over social meaning. Feenberg
claims two hermeneutic dimensions that assist interpreting technological
objects, that of social meaning
and cultural horizon. Social
meaning enables interpretation of objects based on shared values, e.g.,
the bicycle’s meaning as alternative transportation in the age of the
automobile. Cultural horizon allows interpretation of the social future
claimed by the object, its orientation and eventual manifestation in
cultural values. The cultural horizon requires acknowledging corollary
impacts, such as the automobile’s environmental and social impact on the
future of shared culture.
Values in science, technology, and
engineering
Many traditional
scientists and research managers consider scientific study a
“values-free” practice of investigating fact through objective
measurement and impartial use of scientific method. Our educational
systems are largely to blame for this feebling of science, and with most
scientists not seeking a public voice, they themselves don’t give the
public a chance to better understand the values and social impact of
science.
In Science and Human
Values, Bronowksi (1956) shows the values foundations from which science
grows, and describes its essential quest to help humanity. In a statement
appearing to contradict a humanist position, he asserts science has
succeeded because “man masters nature not by force but by
understanding.” The values of science derive not from its thoughtful
members or from tradition, but from its very practice, which is the
“creation of concepts and their exploration in the facts.” (1956, p.
60)
Bronowksi identifies
several key values constructs found throughout science in history and
practice. Throughout the treatise he identifies truth, honesty, respect
for human dignity, trust, creativity, independence, sharing, and love of
natural beauty and order as values apparent in scientific practice.
Underlying this practice, he claims “first, of course, comes
independence, in observation and thence in thought. … Independence,
originality, and therefore dissent.”
The values of science
afford a starting point for the discussion, as they inspire a research
orientation. However, in the world of engineering we find a different
notion of values. Its emphasis is decidedly on the practical, not the
search for truth or “unity in variety.” Engineering disciplines train
its practitioners to evaluate cost-benefit and functional necessity, and
social values are typically considered only in the area of safety and
human performance. Although engineering societies have developed ethics
statements and have actively promoted the adoption of social values within
engineering since the 1980’s (Didier, 1999), engineering as practiced
remains culturally bound to the values of effectiveness, efficiency, and
competence.
Winner (1995) critiques a
commonly accepted premise of engineering, suggesting that rather than
following codes of independent ethical choice, engineers’ values-in-use
arise from employer business needs. On the surface, the technical
professions enjoy an image of following a moral code for technology
choice. The ethical codes of engineering societies certainly promote
serving humanity and the public. Winner suggests it becomes a practical
matter.
“The moral autonomy of
engineering and other technical professions is highly circumscribed. The
historical evolution of modern engineering has placed most practitioners
within business firms and government agencies where loyalty to the ends of
the organization is paramount. During the 1920’s and 1930’s there were
serious attempts to change this pattern, to organize the various fields of
engineering as truly independent professions similar to medicine and law,
attempts sometimes justified as ways to achieve more responsible control
of emerging technologies. These efforts, however, were undermined by the
opposition of business interests that worked to establish company loyalty
as the engineer’s central moral concern.” (Winner, 1995, p. 74)
Ricoeur
(1979) developed the hermeneutic approach to social meaning in
technology. Identifying the failure of engineering to interpret the
meaning of technology, he suggests it as embedded in the engineering
orientation itself.
“It might be objected that
this is merely an initial disagreement over goals with no hermeneutic
significance. Once the object is stabilized, the engineer has the last
word on its nature, and the humanist interpreter is out of luck. This is
the view of most engineers and managers; they readily grasp the concept of
“goal” but they have no place for “meaning.” (1979, p.9)
Carey (1990) further
offers hermeneutic evaluation as enabling understanding of language for
constructing reality. Tools and technology are transformed by our use and
interpretation as much as we are affected and transformed. When designing,
speaking, or acting in organizational life we are not merely behaving from
skill and routine. Our interpretations create new ways of seeing, then
transformation. “It is to constitute a world, to bring a world into
existence, and to simultaneously constitute a self. The artifacts of
communication differ, as do the social practices they engender, but they
are linked in a chain of transformation: a process whereby the world and
the self is reconstituted.” (Carey, 1990, p. 23)
Medhurst (1990) describes
the enculturation of values through technology, placing responsibility on
both designers and users in their shared culture environment.
“It is not the tools that
humans have created that constitute the problem. Instead, it is the way
humans have conceptualized, communicated, and created various cultures
with these tools; cultures that body forth values, attitudes, and
incipient belief systems; cultures that privilege some and disenfranchise
others; … cultures that often take on a life of their own, apart from
conscious, human decision making; cultures that are in need of
examination, analysis, and criticism.” (1990. p. xi)
Dreyfus (1995) advises
resistance to the unquestioning acceptance of technology and technical
values. Human agency must be considered over technical effectiveness
within our practices of engineering and design. Dreyfus encourages
researchers to adopt Heidegger’s position, to “affirm the unavoidable
use of technical devices, and also deny them the right to dominate us, and
so to warp, confuse, and lay waste our nature.” (Heidegger, 1966, p. 54)
Finally, Dreyfus offers us a way out of technological control by gathering
the humanity of the artifact, an approach that we might call “better
living through hermeneutics:”
“We can break out of the
technological understanding of being whenever we find ourselves gathered
by things rather than controlling them. When a thing like a celebratory
meal, to take, pulls our practices together and draws us in, we experience
a focusing and a nearness that resists technological ordering. Even a
technological object like a highway bridge, when experienced as a
gathering and focusing of our practices, can help us resist the very
technological ordering it furthers.” (1995, p. 102)
Software development and management values
systems
Software development has
been largely influenced by the engineering
model of technology development. It has inherited engineering’s values
and mechanical “building” approaches to development (an approach
contrasted with Nardi’s (1993) descriptions of cultivating approaches to
software design). Software
design and implementation are not given to interpretations of meaning, but
only of function. It seems software practice has an inherited legacy that
constrains its contribution to organizational and cultural development.
Software development
practice emerged from information systems traditions, which itself grew
largely from the traditions of mathematics, accounting and engineering
(Dahlbom and Mathiasen, 1997). The philosophy, education, and practices
emerging from the engineering model of software have led to an emphasis on
technological growth; the “building” model of software that satisfies
corporate needs with continued progress toward information management
(Pullinger, 1989). Engineering to corporate requirements can been
considered somewhat responsible for organizational disregard for values in
development processes (Kling, 1996). But software design and programming
is not like building bridges; new software alters the work tasks of
thousands daily. People’s tasks are not given consideration in the
engineering model, a model that emphasizes the building of “functions”
and not of work design. The predominant model of “building” focuses on
generic functions, and explicitly avoids the social or workplace impact.
Even when “social” factors are considered, they become misapplied due
to their immersion in the engineering model (Kling, 1996).
Dahlbom and Mathiassen
(1997) analyzed the trends and discussions in computing and scoped
computing worldviews into three categories, identifying the roles of
engineer, facilitator, or emancipator. The engineering role, albeit the
dominant one, focuses on the artifact, using the building model of design.
Facilitators see a focus on culture, and aim to evolve culture and systems
together. Emancipators see a focus on organizational power, and use an
intervention model of design. They propose the growing importance of
information technology and its social impact requires computing
professions and education to integrate deeper knowledge of the social and
human use aspects of technology. “Simply put, we argue that rather than
envisioning a new engineer with social skills in addition to technical
skills, we have to change what we consider technical competence.” (1997,
p. 86)
Researchers in the social
dimensions of computing have clearly framed the special responsibility of
computer professionals to steward social values in information technology
(Huff and Finholt, 1994). Before the shift to the Internet model of
computing, ethical concerns in systems design were frequently raised by
researchers in a growing body of socially-oriented research and claims
(Johnson, 1991, Borenstein, 1991, Kling, 1996, Friedman, 1997, Shneiderman
and Rose, 1997, Bausch, 1997.) These advocates have raised ethical issues
related to appropriate task design, software quality, social impact, and
human values in systems design. They have significantly raised the
visibility of these issues in the field, at least among researchers.
However, we must continue to enculturate these issues through education,
work experience, and challenges in real projects.
Other philosophical
battles show between the disciplines of software engineering and computer
science. West (1997) distinguished “hermeneutic computer science” as
opposed to a predominant formalist model. He asks researchers to claim
meaning as a component of system design and research.
“Formalists constitute the
majority culture. The formalist paradigm in both philosophy and computer
science is characterized by a belief in the value of centralization,
control, hierarchy, predictability, and provability. … When applied to
systems and computer science, the minority hermeneuticist paradigm centers
on concepts of autonomy, multiple perspective, negotiated and ephemeral
meaning, interpretation, emergence, self-organization, change, and
evolution. Holders of this position would argue that any formal syntax …
will fail to capture the semantics of the natural world.” (West, 1997,
p. 115)
In fact, West’s article
questioned the use of the terms computer “science” and “software
engineering,” a significant critique to appear in computer science’s
foremost journal. The influences of computer science philosophers such as
Dreyfus and Winograd have paved the way for acceptance of an alternative
paradigm, which aligns with the natural world instead of the deterministic
world of mathematics and hardware. West proposes hermeneutic approaches
for complex systems, which includes human-computer interaction, social
systems, organizational interfaces, and collaborative software. He
suggests that maintaining a deterministic paradigm in a world of complex
systems is unproductive and out of date.
Hermeneutic approaches
have been introduced in various research and practice dimensions,
including reflection-on-action (Schön, 1983), ontological design
(Winograd, 1986, 1995), participatory design (Ehn, 1993, 1997), and
interpretive frames of reference (Orlikowski, 1992, 1994). Winograd’s
original hermeneutic critique of artificial intelligence criticized the
ubiquitous planning and problem-solving view of systems design. Winograd
and Flores (1986) forwarded a model for design based on analysis of the
ontological grounding of communicative behavior. However, his approach was
later revised through interpretive formation, based on interpretivist
approaches of situated activity (Suchman, 1987). Recent work (Winograd,
1995, 1996, 1997) has fully integrated the interpretive hermeneutic
perspective, critiquing formalisms in human computer interaction and
software design.
Of the Winograd concepts,
the notion of “breakdowns” in particular reaches into this domain of
values inquiry. Breakdowns emerge in action when the flow of interaction
stops, typically due to a misdesigned element of the design interrupting
the ongoingness of interaction. The breakdown becomes noticed when the
tool itself becomes noticed rather than the work itself. An analysis of
breakdowns can reveal values conflicts; breakdowns occur when emergent
values clash through the use of a system. Interpretive and contextual
approaches to system evaluation (Holtzblatt and Beyer, 1998) have been
developed from this approach to identify and design to appropriate
contexts and user value systems.
System development
methodologies embed the models of software developers. Traditional formal
and structured methods maintain distance from users and separate the
designing roles into specific task categories. Traditional methodologies
embed these practices of specialization and rational analysis in a
problem-solving model. Selecting the methodology almost guarantees
conformity with the roles and techniques associated with that tradition.
Muller and Kuhn (1993)
describe the inherently political nature of system design in a published
defense of participatory design. To the charge that PD seems to
subordinate IS effectiveness to a social agenda, they point out that
information systems already are affected by and serve a social agenda,
that of customer satisfaction, management control, etc. They respond that
any information system development can be seen as “an intensely
political process,” and that IS design should be part of the overall
design of work, including the social construction of work. Their questions
reveal significant considerations to address in any analysis of
organizational effectiveness of design.
“Whose social agendas are
being served? Can the design be improved so that it serves the diverse
social agendas of all its stakeholders? How can we bring all the
stakeholders into the design process? What social and technological
process can facilitate this mutual exchange and education?” (Muller and
Kuhn, 1993, p. 18)
Participatory design, in
confronting inequities of power and choice inherent in the design process,
calls researchers and designers to make choice visible. Innovation and
design work has always been political – it has the power to change
perceptions, values, and lives. But it can also be philosophical, with the
power to change how we think and make meaning.
Reflecting on
computing’s 50th anniversary, Lanier (1997) articulates
design’s possibility for integrating higher values, including art and
aesthetics.
“Computer science is, alas,
the only engine of culture that has not concerned itself with beauty. Why
should we have? We didn't know we were making culture. We thought we were
making invisible tools. We've been granted a surprise franchise as culture
creators. In the next fifty years we have an opportunity, and a
responsibility, to contribute in ways we never anticipated.” (1997, p.
12)
Organizations, Values and Design
Within an
interdisciplinary study, relevant research extends indefinitely – each
field offers its own branches from the problem, offering many perspectives
on the same research problem. A useful review scopes the available fields
to a manageable inquiry, leaving aside many fundamental works and
assumptions to focus on closely related emerging research. Rather than
reviewing each contributing discipline as a separate review section, I
weave together research from across the literatures to address the
research problems. Applicable research is reviewed in three
cross-disciplinary sections: Organizational values diffusion, embedded
organizational processes, and organizational models in innovation
management
Organizational Values Diffusion
Two research problems
must be considered with values-oriented research. First, what are the
appropriate research models of values systems, and second, how do these
values systems explain organizational behavior? The first problem is one
of choosing or developing the most applicable model to reflect on values
issues. The second is one of studying values diffusion, the process of
values creation, adoption, and transfer within organizations.
Several values models are
referenced across the organizational literatures (Rokeach, 1973, England,
1967, Vickers, 1972), indicating their acceptance and applicability to
continuing research. Many researchers adopt Rokeach's definition, and have
developed upon this well-accepted model of human values (Rokeach, 1973;
Braithwaite and Law, 1985, Schwartz, 1994, George and Jones, 1997). Some
researchers have used this prior work as a basis for studying or
developing “universal” approaches to human values (Schwartz,
1994, Ellis and Hall, 1994). As defined by Rokeach (1973), values
are “an enduring organization of beliefs,' that are
"general plans employed to resolve conflicts and to make
decisions." Rokeach’s values model shows personal choice
based on appropriate behaviors (instrumental) or end states (terminal),
both of which support personal or socially directed values.
Maslow (1965, 1971)
developed a values model from the psychological model of the instinctual
hierarchy of needs. Maslow distinguishes between deficiency values
(D-values) and the “higher” values of being, B-values, which motivate
individuals beyond merely personal value. Many of the B-values refer to
almost Platonic ideal states, while many others represent
non-controversial human and social values such as honesty, justice, and
autonomy. Maslow’s work
extended the notion of values to embrace a “fusion of facts and
values,” and left a legacy of research questions and testable
propositions that remain unanswered today.
Kohlberg’s six-stage
developmental model of ethical reasoning (Kohlberg, 1969) offers a view
similar to Maslow’s, essentially a developmental model with higher
states (post-conventional) reached through learning and integration.
Kohlberg describes levels of moral reasoning tested in research across
cultures, but is more behaviorally based, evaluating the reasoning process
rather than describing a model of normative values per se. Kohlberg’s
model became a foundation for contemporary thinking in moral development,
and has been tested against the changing view of normative ethics.
Although notable criticisms of Kohlberg have focused on the appropriate
distinctions in his six-stage model (Gibbs, 1979, Habermas, 1979), the
more leveling critiques address biases in the Kohlberg approach. Snell
(1996), among others, notes Kohlberg’s cultural biases toward Western
values orientations, showing higher moral development levels for Western
cultures. Compelling critique by Gilligan (1982) reveals inherent gender
biases, wherein Kohlberg’s moral reasoning fails to consider an “ethic
of care” as an emotionally-valid counterpart to the more
intellectually-based “ethic of justice.” Although Gilligan supports
the core aspects of Kohlberg’s model, contemporary research has attended
to these biases and studies consistently find women scoring higher in
assessments of moral development, suggesting inherent gender biases may
not be differentiated in practice (Murray, 1986, Hunter, 1997, Kanny,
1997). Murray’s (1986) study suggested men and women alike tended to use
a combination of justice and care in their moral reasoning. Thoma (1986)
analyzed across 56 studies, revealing women outscore men at every age and
education level on Kohlberg’s model. This was recently confirmed with
White’s (1999) study of 480 Coast Guard personnel, where women
significantly outscored men using Rest’s (1986) Defining
Issues Test based on Kohlberg.
Snell (1996) also
responded to criticisms against Kohlberg’s approach (cultural bias, does
not reflect personal decisions in ethical dilemmas) with an inductive
study. Evaluating criticisms of Kohlberg’s model, Snell derived a values
model (Map of Theory-in-Use Values, or MTV) using a phenomenological
approach to construct a new developmental model. Finding the MTV model
closely resembling Kohlberg’s, Snell concluded that the criticisms
against Kohlberg did not hold. However, ethical theories-in-use were found
to be volatile and situational, where individuals would draw from ethical
reasoning across the Kohlberg stages to resolve complex dilemmas.
These findings must also
be resolved against the work of Argyris (1992), whose theory of
organizational learning points to various defensive behaviors that obviate
moral reasoning. Faced with high stakes and potential loss of control,
managers consistently behave from values and theories in-use directly
opposed to their espoused values. Research might resolve this
inconsistency by testing whether managers that maintain congruence between
espoused and in-use values tended toward the higher Kohlberg levels, and
whether those with more incongruence rated within Kohlberg’s or
Snell’s first three levels.
I reviewed these models
for use in developing research instruments for the PDE, but also used them
as standards for reflecting on the meaning of the current research. I
discuss more specific values and organizational research in the following
sections.
Values models in the organizational
context
Maslow (1967) also
pointed to the possibility of B-values driving an emerging form of
organizational leadership, writing of B-leaders and B-organizations as a
desirable future state. At its simplest, Maslow distinguished between a
B-manager and D (deficiency-valued) manager as “between seeking for
power over other people and for power to do the job well.” Maslow
believed enlightened management was a necessary function to survive and
compete, and that authoritative management handicapped an enterprise.
Maslow respected the pragmatism required in the business environment, and
considered the humanistic approach both practical and even patriotic.
“If democratic, political philosophy means anything at all, then
enlightened management can be considered under the head of democratic
philosophy applied to the work situation,” (Maslow, 1967, p. 61).
In his evaluations of
management behavior, England (1967, 1975) deployed a 66-point survey
instrument to assess the personal value systems of corporate managers. The
instrument assesses responses to the 66 pre-defined values positions,
which are analyzed across five groupings relevant to organizational
values. These five clusters assess values relating to: Goals of business
organizations, Ideas associated with people, Groups of people, Personal
goals of individuals, and Ideas about general topics. Organizational
research adopting England’s model (Oliver, 1999, Lusk and Oliver, 1972)
has continued to replicate England’s findings, showing extraordinary
stability of manager’s personal values. Managerial attitudes and
personal values systems have essentially remained unchanged since
England’s 1967, indicating how American management may refer as much to
a set of values as to skills and behaviors. Oliver (1999) concludes,
“the enduring personal values of managers will continue to influence the
economic future of corporate America. This in turn will influence the role
of the American society in the global society” (p. 147).
Maslow’s enlightened
management and England’s management values research portray a gulf in
management thinking that has failed to resolve in over 30 years. Even with
the increase in values discussions in management journals, research in
North American technology organizations reflects established values and
authoritarian power structures.
The organizational
culture literature notes the relationships between organizational
structure and values. Schein (1986) showed how organizational culture is
described by its shared values and assumptions that underpin structure and
actions. Further developing this relationship, Meyerson and Martin (1987)
distinguished three approaches to organizational culture
- integration, differentiation, and fragmentation - showing values
alignment only in some organizations, but with many cultures exhibiting
differentiation and ambiguity. Katsioloudes (1996)
Hinings, et al (1996)
show a strong relationship between an archetypal organization (those
fitting one of the consistent forms of organizations) and the values of
the leadership. They found leadership values were consistent with that
archetypal form, although they were not necessarily in unanimity among the
elite. Their research suggests when an organizational design fits a known
archetype, we might predict the prevailing values of the organization to
match those of the known archetype.
Collins
and Porras (1996) discuss core ideology and core values the organizational
management. Understanding an organization as a complex social system
requires a contextual view to be adopted to understand the core ideology
in practice, and the core values of the organization. Formal statements of
organizational values are insufficient to identify actual values systems
in use by actors within organizations. They describe a model for
vision-building that endorses two components: core ideology and envisioned
future.
Core
ideology embraces core values and core purpose. “Core values are an
organization’s essential and enduring tenets - the values it would hold
even if they became a competitive disadvantage; core purpose is the
organization’s fundamental reason for being” (Collins and Porras,
1996, p. 65). An envisioned future then grows from these commitments,
which then constrain the organization’s execution of this vision. The
following two sections discuss research on values systems in the processes
of innovation, design, and inquiry.
Values systems in organizational work
practice
Multiple values systems
converge in the social world of the workplace. We bring personal values
into work environments that hold institutional values as primary.
Fundamental values in-use of an organization influence relationships in
the work environment, reinforcing the social environment’s perpetuation
of these values (Argyris, 1992). Organizations espouse “people are our
highest value,” yet in daily practice, the value in-use of “getting
the job done” overshadows our relationships. We should expect workers to
interact with workplace systems as if they embodied these values-in-use,
since corporate information systems are designed as mediating tools for
managing tasks and jobs. While no manager has to state the system is for
“getting the job done”, “communicating rationally,” and “doing
what you’re told,” the rigidity and specificity of most information
systems communicates such purposes.
Faced with the values,
norms, and standards of professional community, collegial workgroup,
project team, department, management group, organization, and enterprise,
we continually negotiate and anticipate situations. Although we can
identify such a pluralism of values systems in the organizational
environment, these “systems” do not exist as a nexus of agreement in
the world. Our understanding of values remains subject to our biases of
interpretation, and we have few social tools for evaluating behaviors
against a framework of values. Instead, values are tacit, revealed through
actions, choices, everyday behaviors, and assumptions. They show up within
interaction, negotiation, communication, in the conflicts of individual
and organizational pursuits. Like other forms of personal knowledge (Polanyi, 1966) they can be observed, but not easily
articulated. In organizations, they emerge in contexts where individuals
and small groups interact, make choices, and share concerns.
Organizations confront
our personal values in numerous ways. Over most of the twentieth century,
management practiced followed the tenets of Taylor’s scientific
management, the historical remnant of industrialization. Work
organizations following this general approach “rationalize” work
processes, fragmenting skilled work into discrete tasks that can be
measured and monitored (Hill, 1981). Human problems of this approach
result from “a frustration of basic human need for work that fosters
autonomy and self-expression” (1981, p. 48). Although high-technology
workplaces may by necessity enlarge and enrich jobs to embrace a range of
skilled knowledge work, their cultures foster little more in the way of
autonomy, self-expression, or other social values (Poltrock and Grudin,
1994, Greenbaum, 1993, Zuboff, 1988), and as the current research shows.
Morgan (1986) showed that
organizations can metaphorically reflect any of our social institutions,
and how participants experience organizations in these ways at different
times. Many of these metaphors are experienced as dominating, inhumane,
and unsatisfying, such as the organization as machine, as prison, as
political system, and even as a “brain.” Morgan holds “the emphasis
placed in Western management on the achievement of specific objectives or
ends forces the role of values as standards or guidelines for action into
the background.” (1986, p. 93). This explains some of the mechanistic
orientation of the North American organization compared to the Asian
approach, which shows significant integration of intuition and
cooperation.
This organizational
values system can be shown in modern high-tech companies, and within even
the most innovative and intellectual workgroups in these companies. Sachs
(1995) showed the predominant work analysis and system development
approaches at NYNEX followed values and principles extended from
scientific management. Contrasting work analysis and design approaches
used in a large-scale project, Sachs distinguished the values
(assumptions) differences between the “organizational” view and
“activity” view of work. The dominant “organizational” model of
work held assumptions that designed routine fragmented work, standard
tasks and environments, automated routines, and reduced social
interaction. A reengineering approach to system design using these values
resulted in a system (Trouble Ticket System) that reduced effective
productivity and diminished transfer of skill and knowledge, in large part
due to increased monitoring and control. Sachs identifies the implications
to work process and design, suggesting system designers must pay attention
to the social constitution of the workplace environment.
Values in information systems and software
products
Across numerous areas of
research Kling (1996, 1980) has pointed to the effect of computerization
in organizations, and has contributed to the advancement of research of
values issues in information systems. Kling notes the values choices
implicitly made by organizations, to maximize profit and efficiency rather
than enabling social goods such as jobs, customer service, or good working
conditions. As a response to these social concerns within the
organizational context, Kling (1996) proposed the study of Organizational
Informatics, an interdisciplinary study of the relationship between the
design and use of information technology (IT) and behavior and management
in organizations.
Kling and Allen (1996)
extended this notion, pointing out the inherent problems in systems design
in diverse organizations, where cultural, political, and organizational
activities comprise more of the work than technical work. They focus
attention on two key hypotheses. Organizational
behavior affects the design and implementation of IT, where values,
interests, and positions in the organization affect how problems are
framed, design choices, and available resources. Effective use of IT in
organizations depends on more than adequate technology – job design,
reward systems, and culture merge with technology to affect the use of IT
in practice. These two hypotheses or “insights” carry the potential to
uncover the operational values in technology choices.
As software systems
evolve in sophistication, with more functions and “features,” their
impact on work practices and business process expands. Highly integrated
systems (multiple systems interdependently linked to coordinate large
processes) automate corporate management and business processes such as
accounting, inventory, human resources, and supply chains in product
engineering. These information systems directly affect the tasks of users,
managers, and “customers” of these systems, requiring more dependency
on the systems to conduct work across the entire network. As systems grow
to encompass more functions in their management of the business and in
related jobs, the standardization
of these systems progresses, by necessity. Contributing systems become
infrastructure, and therefore hidden to users (Hanseth and Monteiro, 1996,
Star and Ruhleder, 1994). Cost
management systems once used just in accounting are now integrated with
sales databases, human resources, and customer information. Enterprise
Resource Planning (ERP) systems based on normalized software-based
business process templates have become standard across global
corporations, tying together human resources, sales, order, accounting,
supply chain, and management information.
Once information systems
evolve to integrate a number of business functions, the templates and
original business practices and assumptions remain built-in for the
duration of all the systems that use this information. Standardization and
integration lock in the original design, making it difficult to change any one
part of the tightly interwoven system (Frenkel, 1995). If the original
design was based on accounting models, faulty assumptions or outdated
policies, these design elements will remain and will even be propagated
through the integration of systems. In effect, many systems, even those
developed for positive social purposes, embed and lock-in the social
hierarchy of the organization (Perin, 1991, Bowker, Timmermans, and Star,
1995).
Broader standardization
of large software and information systems will lead inevitably to a
greater proliferation of these built-in value systems, designed-in by
software engineers and tacitly adopted by the organization purchasing the
system. Standardization of software systems and their protocols for
communication ensure that large data systems become locked-in to standard
operating procedures in organizations (Smith, 1991). New software systems
are then adapted to the existence of the dominant systems that coordinate
the whole process (Lanier, 1995). Once the investment is made in software
development integration on this larger scale, changes are only made that
affect relatively minor tasks. The business is now forced to operate in
line with the new systems, and fundamental changes to business process
become difficult to implement, even to propose. Such change would now
represent a major new development investment and a recognition that the
original effort was, perhaps, flawed. This phenomenon shows up in the same
way that many mature businesses evolve to “invisibly adapt” to their
accounting procedures, to the extent that their business operations are
driven by the assumptions and regulations of their accounting. Therefore,
the constraints built into the business process (accounting) limit the
evolution of organization and opportunity.
A form of standards
lock-in identified by Wegenroth (1992) shows a widening gap between
“professional” and “trivial.” Deeper, more complex levels of
technical design and operation (as in microprocessor and functional
chipsets) are accessible to and acted upon only by a handful of technology
professionals. The design values and potential functions are hidden by the
user interface, not revealed by it.
“The same technologies are,
however, restructured at the level of the user interface and present
themselves in a deceptively friendly form. If a new technology is met by
suspicion and resistance in society, its acceptance is not won by reducing
its complexity to make it intelligible and thus controllable by the
general public, but by reengineering its interface to trivialize it.”
(Wegenroth, 1992, p. 81)
Wegenroth also suggests
the same values might orient the interfaces of information systems, not
just embedded computers. A critique of participatory design suggests that
user interfaces might be “retailored” through cooperative design to
appeal to workers’ interests, yet still retain inherent constraints in
the deeper structure. However, this notion remains speculative, since
examples such as the Scandinavian UTOPIA project show the deep analysis of
design values related to work practice. The UTOPIA team evaluated a
software package developed by an American firm, but rejected it because it
“contained entrenched forms of
hierarchical work organization” which were considered deskilling and
anti-democratic. “Rather than try to weed out the deep-seated
authoritarianism of American computer programs, the UTOPIA project elected
to start from scratch.” (1992, p. 81)
Participatory design is
especially concerned with the social relevance of design processes, and
much of the research from this field demonstrates the concern for the
broader social meaning of systems and the inclusion of users in the design
of systems (Greenbaum, 1993, Ehn, 1993, Greenbaum and Kyng, 1991). One of
the tenets of PD is that system workers should be given better tools for
their work instead of having their work mechanized (Bannon, 1991, 1995,
Greenbaum, 1996). Another is that the user’s perceptions about
technology in their work are as significant as the technical requirements
for the technology.
The mid-1980’s UTOPIA
project (Ehn, 1993, Bodker, Greenbaum, and Kyng, 1991) is frequently
cited as an example of integrating workers fully in the design process for
work-oriented technology. Democratic design values were incorporated from
the outset, and the design process engaged union workers in designing
tools for computer imaging, considered as much as possible a direct
extension of their trade orientation toward “tools” to enable skill.
Ehn (1993) describes their orientation as “mutual learning,” wherein
system designers learn about the domain and workers learn about the
technology affordances appropriate for their design participation.
Learning from the UTOPIA research continues, and its general success as a
process exemplifies the possibility for cooperative design approaches.
However, few new projects of UTOPIA’s scale show in the literature,
indicating a possible reluctance of organizations to embrace participatory
or democratic approaches. Rational and economic interests predominate in
system design, and evidence shows that values questions are ignored
(Herbsleb and Kuwana, 1993).
Human values in system
design has recently become a broader concern in design research, in
computing and information systems design (Friedman 1996, 1997),
organizational issues in computing (Kling, 1996), and analysis and design
processes (Wood-Harper, Corder, Wood, and Watson, 1996). Friedman’s case
studies have analyzed the effects of bias on constituents, where obvious
and very subtle values biases show up in use of systems. Kling’s
research on social design of computing shows how various organizations are
affected when information systems are deployed without regard to social
impact, and how existing organizational behaviors affect the design and
use of systems. The participatory design orientation, as described
previously, develops soft methods for engaging user participation
throughout design as a means of democratic social involvement in the work
processes affected by computing.
Friedman and Nissenbaum
(1996) identified three distinct types of bias found within systems and
design, termed preexisting, technical, and emergent bias. Preexisting
biases show up in systems design when values biases identified within
individuals, communities, or organizations carry over into the system,
such as racial or socio-economic biases built into loan approval systems.
Technical biases draw from biases inherent in the technology that
propagate through systems using the technology, such as algorithms,
programming imperfections, or formalizing human interpretations and thus
removing their context. Emergent biases show up in use, such as when a
system designed for one class of users is transferred to a population with
significantly different values, or new social knowledge changes the
meaning of an original intent. A case published by Tang (1997) shows how a
technical bias became inserted into a workstation product based on a
preexisting bias of the design team. An economic choice was made to use a
software-based microphone switch instead of a physical on/off switch, with
the design team knowing the costs to privacy and trust. All three types of
bias can be shown in this example.
Where Friedman’s
orientation has studied the impact of bias and social morality in the
computing products, and to some extent the design practice, Pullinger
(1989) looked at the ethical practice of computing professionals. He
identified five areas of relationship between computing and ethical
practice, among them including ethical practice, ethical problems arising
with computer design and use, and moral problems arising from computing
but not related to it. Particular to the current research is the notion of
ethical problems in the computing environment that are not specific to the
system design itself. Ethical problems in organizations will reflect
themselves in design issues, but may not show up in the product.
Smith (1991) shows how
design values show up in process and product. In a case study of banking
systems, Smith faults the product vendors of new banking information
systems for widely distributing systems with inherent deskilling processes
incorporated. Banks in the U.K. adopting these systems reorganized branch
offices, changing the practices of both managers and tellers, increasing
specialization of jobs and tasks, and reducing access to the public which
they served. Even as many industries (automotive, process, manufacturing)
were moving away from “Taylorization” of jobs, the banking industry
made a shift toward the fragmentation and specialization of work
characterized by scientific management. Smith argues much of this was
caused by the adoption of banking automation, and concludes that the
banking industry missed the opportunity to integrate new systems with
effective organizational practices.
“Contrary to scientific
management, efficiency actually improves and control is made easier if the
‘labor process’ is as coherent s possible. There should be a
presumption in favor of skills, pride in the job, staff flexibility,
apprentice-based careers, … and intuitive knowledge.” (Smith, 1991,
pp. 389-390)
To summarize, values
problems in information systems and products show up in several areas.
Values are inherent in business processes and through software design are
carried into new systems. Management biases control the types, format, and
distribution of information, biasing views of organizational performance.
Staff professionals managing process decisions influence the overall
design practices used in developing management information systems. These
experts should be considered invested with special obligations to consider
all organizational stakeholders. The emergence of values conflicts
therefore starts with the software design process itself, and propagates
with teams working together to develop software products and systems.
These considerations led to my offering two broad propositions
guiding this research into values in innovation and design processes.
Systems
are designed with explicit and implicit goals and values. Some values and
goals originate with the designers, some with producers, and some with
purchasers.
Information
management software incorporates or inscribes value systems that embed
these goals. Value systems may be biased, favoring some goals over others.
These include efficiency behaviors over exploratory or interpretive
behaviors, productivity (output over time) over autonomous tasks,
production over creativity, alignment with rules over alignment with
personal goals, and management values over worker values.
Approaches to values inquiry
A wide range of
perspectives of design process and values shows across the literature.
Many researchers appear to be in agreement, and yet little convergence has
formed around any favored models or theory. Ecological and activity models
appear less criticized than structural or traditional development process
models, yet ecological approaches to organizations cannot be tested with
“formal” methods. Assuming a research interest in values embedded in
product design and product organizations, how might we
interpret values congruence within designed artifacts?
Values
congruence can be understood as the alignment of a system’s design goals
with explicitly stated values - values drawn from the customer’s desired
experience or a shared organizational vision. Congruence might also be derived
by extracting the behaviors and values found in system goals or the
interface and specifying the organizational values driving the
requirement. Values congruence may not be an external measure, but instead
based on the design rationale for product features and affordances.
Values
congruence can be related to the process of design evaluation (McDonnell,
1997) where the fit of a design alternative is assessed. Alexander (1964)
noted the problem described as “misfit” between a designed artifact
and the known requirement. McDonnell furthers this by explaining how
“what is known to be required refers not only to the problem or need as
framed by the designer in explicit terms…” which includes design
documentation, strategy, and plans. The required evaluations for fit also
“refers to the demands which are implicit in the designer’s norms and
professional practices.” McDonnell develops a theory for congruence
based on implicit values entrained through the influence of practice and
discourse. “Implicit influences stem from norms and agreements among the
professional group about their aims and objectives, and their expectations
and values. These are termed their design commitments” (1997, p. 468).
Broadbent
(1988) addresses values congruence by framing design itself as an ethical program, wherein the designer “filtrates”or tests design
outlines against the program. Broadbent requires designers adopt five
ethical design commitments; 1) design of
form must suit the function; 2) materials must create a comfortable
environment for people, 3) symbolism must be appropriate, 4) costs must be
reasonable, and 5) the environmental effects must be positive. Such simple
ethical guidance envisions the larger issues involved when making design
decisions, yet should also focus attention on the core ideology and core
values of the team, customer, and product. This serves product design by
aligning these values with both the designing organization and the
customer.
Deep
and intractable misfits in social systems can be revealed in values
incongruence, ranging from the professional differences between members of
different organizations to the social differences between organizations
with divergent cultures. Those experiencing such conflict will express it
through interpretation of a situation, and almost certainly not as a
values conflict. Few professional standards and methods enable designers
to document the impact of values misfits, although the methods of Ehn et
al. (1997) seem to address this problem. These methods may not yet be
viewed as development metrics or even management tools. However, few
frameworks for addressing values conflicts in design have been brought
forth in academic or systems management literature for serious discussion.
Along these practical
lines for inquiry, Muller, Wharton, McIver and Laux (1997) urged the
inclusion of socially responsible research in the research agenda for
human computer interaction (HCI). While HCI has focused extensively on
problems of effective user-oriented design and software usability, lesser
attention has been given to socially oriented (and non-technological)
problems. They point out accessibility, and information and communication
poverty as two areas requiring research attention. They recommended
advancing design values other than productivity and efficiency in systems
development. Alternative values systems endorsed by Muller et al included
1) quality of work product, 2)
quality of work life, and 3) quality
of communication. These values systems present new benefits to
organizations and society not offered by productivity or efficiency.
“More broadly, our field
may be concerned with the quality of methods or practices we bring to the
design process, and especially to working with users. In this regard, we
may wish to characterize our own practices in terms other than
productivity, such as human-to-human communications clarity,
communications accessibility, process safety (e.g., for low status workers
to contribute their ideas to a design or an evaluation), or quality of
democratic processes.” (Muller, Wharton, McIver, and Laux, 1997, p. 155)
They further point to the
lack of disciplinary agreement for theory and framework for values-based
inquiry, suggesting use of activity theory or grounded theory to construct
domain-related theories for design and inquiry. Suggesting new design
research approaches might also avoid the unintentional incorporation of
the values and needs of the mainstream users, which may exclude other,
non-mainstream users.
The
social systems design approach integrates forms of values inquiry, and in
published processes such as Interactive Management (Warfield, 1994) and
Ackoff’s (1974) systems approach. The social systems approaches
explicitly define relevant outcomes of the design process, which are not
merely focused on deliverables or conventional notions of success.
Christakis (1997) points to values convergence and conflict as design
functions, considering both the values at stake for participants, and the
values orientation of the inquiry process itself. An emancipatory interest in design assumes participants will reveal
their values at-stake and collaborate to foster solutions that support a
shared social interest. Christakis identifies the Habermas (1987) concept
of communicative action as
enabling stakeholders to build a shared lifeworld in their common domain.
When design solutions draw from design and decision responsibility, the
emancipation derives from shared solutions that avoid narrowly-defined
interests.
Social
systems design incorporates values inquiry throughout the design process,
as described by Christakis (1997). These include 1) democracy in the
design and decision process, in which all participants have a voice and a
vote, 2) full inclusion of all those with matters at stake, enabling true
participation and consensus informed by pluralism and the knowledge from
all key roles, 3) making “transparent to the stakeholders the normative
content of their decisions,” (p. 4, and Ulrich, 1983) thereby evaluating
the values implications of courses of action, and 4) balancing idealism
and action, within the orientation that solutions have a “basically
human bias.”
Christakis also notes the
thread of normative evaluation in the systems theory literature, referring
to Jackson (1995) where three categories of beliefs (and therefore,
beliefs of normative value) emerge within the stakeholders’ group
process. These include
unitary, pluralist, and conflictual beliefs. “Stakeholders can be in a
unitary relationship if they share values and interests; they can be in a
pluralist relationship if their values and interests diverge but they
share enough in common; and they can be in a conflictual relationship if
their interests diverge significantly” (Christakis, 1997, p. 20). Social
systems design seeks to accommodate all situations, and is oriented to the
most typical situation of pluralist.
The embedded functions of
values and tacit processes are reviewed in the following sections.
Embedded Functions in Organizations and
Design
Organizations have been
studied as social networks (Staw, 1984), as networks of commitment
(Flores, 1982), as collective cognitive networks (Weick, 1979), as
knowledge networks (Spender, 1994, Blackler, 1995), as cultures (Schein,
1985), as individuals within a social framework (Argyris, 1992), as
ecologies (Trist, 1976, 1983, Nardi and O’Day, 1999), and as social
systems (Ackoff, 1974, Banathy, 1997). Organizations provide a valuable
resource for social research; for many, the modern organization
constitutes our primary social place and for collective activity. Studies
of organizational phenomena therefore encompass a wide range of interests,
perspectives, and models.
An interpretive review of
organizational literature should consider the independent contribution of
disciplines, as well as interpretations that cross or combine disciplinary
perspectives. Morgan’s organizational metaphor concept (1986) identifies
and expands on eight perspectives for organizational analysis, each of
which can be traced to a separate discipline and literature. The following
review identifies relevant contributions from organizational theory,
organizational psychology, information systems, innovation and design
management, social systems theory, and labor studies that apply to each
topic. Therefore, references are drawn from these literatures to draw
forth the interdisciplinarity of the concept.
Embedded organizational processes
Organizations “embed”
the activities of its members, and organizational participation requires
engaging the embedded context of economic and social activity (Dacin,
Ventresca, and Beal, 1999). The sociology of embeddedness refers to
collective knowledge and activity (Polanyi, 1944) that become embedded
within the organizational context, or as commonly called
“institutionalized.” Theories of embeddedness explain social activity
in economic networks (Granovetter, 1985, Oliver, 1996), contingency of
social, political, and economic forces within organizations (Zukin and
DiMaggio, 1990), embedded authority in organizational structure, and
embedded organizational knowledge (Lam,
1997), and constraints against organizational learning (Oliver, 1996).
Although the embeddedness
concept has been exploited in organizational sociology, it has not been
developed in the same terms within information systems and organizational
behavior. The closest developments appear as organizational and management
theory, addressing the phenomena of organizational attachment (Lee
and Mitchell, 1994), organizational defensive routines (Argyris, 1992),
and organizational routines (Nelson and Winter, 1982), with other research
associating with these foundations.
Dacin, Ventresca, and
Beal (1999) reviewed embeddedness in organizational management,
identifying almost 250 references published between 1991 and 1998. The
rapid growth of this literature also shows an interdisciplinary interest
in the embedded functions of organizations. Embeddedness contains and
crosses the perspectives of management strategy (Kogut and Zander, 1996),
social structure (Granovetter, 1985), cognitive embeddedness (Zukin and
DiMaggio, 1990), nested organizations (Van
de Ven, 1992), and organizational ecology (Hannan and Freeman,
1989, Amburgey, Kelly, and Barnett, 1993, Baum, 1999). However, even this
extremely broad review neglected the contributions of organizational
psychology, design studies, organizational knowledge research, and
distributed cognition. There appears to be much latitude for the
explicit involvement of these disciplines and their contribution on the
group behavior and individual psychology of embeddedness.
The central paradox of
organizational embeddedness arises when we consider both its competitive
advantage and its hold on organizational effectiveness. Research shows
embedded capabilities and knowledge as a productive facility of
competitive advantage (Teece, Pisano, and Schuen, 1997). Dynamic
capabilities of the organization become embedded into organizational
processes, enabling the firm to share and recreate unique knowledge that
extends and maintains strategic advantages against competitors. Saviotti
(1998) shows how organizations cumulatively embed knowledge, increasing
its path dependency and creating barriers to its expropriation. Knowledge
embedded as tacit components or processes reduces it “appropriability”
by competitors. Organizational routines, as embedded practices, also
improve productivity by encoding practices into routine sequences that can
be performed with partial knowledge, yet contribute substantially to
productivity and value creation (Nelson and Winter, 1982).
However, embedded
knowledge and processes resist deconstruction. Organizational learning
(Argyris, 1992, Chawla and Renesch, 1995,) and situated learning theories
(Lave and Wenger, 1991, Van Oers, 1998) both suggest the need to evaluate
learning contexts and to deconstruct local learning. Without the
capability to “unlearn” old routine and “relearn” new
capabilities, embedded knowledge and processes become significant
organizational constraints (Oliver, 1996). Embedded organizational
routines are notoriously resistant to change, due to their indefinably
significant tacit components and their distribution across multiple
individuals and social groups. Furthermore, organizational processes
become part of the status quo of the organization, and become appropriated
by the hierarchy (Zuboff, 1988) to maintain authority. Zuboff suggests
embedded organizational processes facilitate the maintenance of power
relationships, strengthening the status quo and reinforcing continued use
of the routines.
Ciborra (1998) critiqued
the management science approach to organizational systems, advocating
researchers to inquire deeply into the daily phenomena of organizations,
to understand truth as opposed to applying method and structure. By the
“unveiling of what lies hidden behind the current phenomena of work,
organization, and information,” responsible research must acknowledge
the limits of models and methods. This view suggests that any framework or
model of organizational values must be suspect of idealization, or at
least might tend attention away from actual phenomena by focusing on
abstractions. Embedded values may not be amenable to direct observation,
but may be accessible through “questioning and thinking,” to cope with
“the management of complex organizations and technologies,” a research
style suggested by the findings (Ciborra, 1998, p. 15).
Ecological models of
human and organizational behavior address embeddedness from social and
developmental perspectives, including organizational ecology (Trist, 1989,
Hannan and Freeman, 1989), nested environments (Bronfenbrenner, 1989), and
inscription of behavior (Hanseth and Monteiro, 1997, Latour, 1991).
Ecological
systems theories approach the problem of embedded organizational context
from developmental perspectives (Bronfenbrenner, 1979, 1989) and from
human-computer interaction research (Flach, Hancock, Caird, and Vicente,
1995, Vicente, 1999). Bronfenbrenner’s ecological systems model
considers a system of interaction between the human and environment.
Nested relationships occur among actors within their local social
environments (microsystem), associate through linkages across environments
(mesosystems), and with external environments (macrosystems). These levels
create the context for an organizational ecology, with societal customs
and values creating the context for culture. Organizational networks
manifest as nested environments, consisting of both hierarchy and
communities, establishing independent paths for actors within hierarchies
of formal power relationships and within informal community participation.
Ecological
psychology theory advanced the concept of affordances (Gibson, 1979),
originally proposed as characteristics of objects that call attention to
preferred behaviors, enabling appropriate interaction with the physical
world. A door handle is said to “afford pulling,” and a door plate
visually affords pushing. Vicente (1999) published a standard definition
as “a goal-relevant description of the world that describes an
opportunity for Action defined with respect to the capabilities of a
particular Actor” (1999, p. 238). Vicente’s research in human computer
interaction (Vicente, 1999, Flach, Hancock, Caird, and Vicente,1995) notes
the complexity of analyzing complex tasks and designing affordances into
human-machine systems that are “psychologically relevant.” Variances
of domain knowledge in complex systems allow high variability for features
that can be considered affordances for appropriate and relevant action.
Extending the ecological
notion of affordances further, Gaver (1991) presents affordances in
software user interface design, revealing a possible fit in ecological
theory for its applicability to social and cognitive interaction:
“The actual perception of
affordances will of course be determined in part by the observer’s
culture, social setting, experience and intentions. Like Gibson I do not
consider these factors integral to the notion, but instead consider
culture, experience, and so forth as highlighting certain affordances.”
(1991, p. 81).
Therefore,
affordances are highly embedded in nature, and are perceptible to some
extent based on experience and culture.
Activity
theory (Engeström, 1999, Leont’ev, 1978, Vygotsky, 1978) distinguishes
embeddedness in activity structure, mediation and operational activity
within a subject’s environment. Activity structure refers to the three
levels of activity described by Leont’ev (1978) as activity, action, and
operation, which embed intentionality through the corresponding
orientations of motive, goal, and instrumental condition. Actors pursue
goals intrinsic to each level, being embedded goals as they are not
distinguished consciously in action. Mediation refers to instrumental
behavior using tools and artifacts to effect desired work results,
specifically allowing actors “by the aid of extrinsic stimuli, to
control their behavior from the outside” (Vygotsky, 1978, p.40, italics
in the original). Using instruments to mediate activity embeds the goals
of desired control over the environment, using “extrinsic stimuli” as
affordances for action. Operational activity refers to the level of
operation within the activity hierarchy, which embed knowledge and
behavior tacitly, as operations are low-level actions performed without
conscious specification of the task.
Nardi
and O’Day (1999) further link ecological psychology to activity theory
through the concept of information ecology. Defining ecologies or
(interdependent environments) of information use, they show how
technologies coevolve with actors and activities in information spaces.
The ecological approach provides a means of understanding the role of core
values in the workplace or other environments. Values are considered
“not as immutable, clearly defined objects, but as negotiated
processes.” They are embedded in technologies and in the environment of
social action. “We bring our values to bear in designing and using
technology. The key constituents of an information ecology – people,
practice, values, and technology – exist in relations of
interdependence.” (1999, p. 60). This activity theory-based approach
toward design and social engagement calls for understanding the fit of
technology in the ecology of work and social life.
“Information ecologies are
systems of parts that fit together well – and the idea of ‘fit’ must
be understood in terms of social values and policies, as well as tools and
activities. If the practices that evolve in a sociotechnical system are
efficient and productive, but fail to uphold the ideals or ethics of the
people involved, the system will be subject to considerable stress.”
(Nardi and O’Day, 1999, p. 68)
Morton (1996) summarizes
practical findings focused on information systems design in the
organizational context. Citing six implications of research in
organizational transformation, Morton specifies several findings with
relevance to embedded process. One, information technology enables
fundamental changes to work process, such as removing distance and time
barriers to communication and coordination. Two, IT facilitates
integration of business functions within and between organizations,
creating massive networks of interdependent organizations and resources.
Within these networks we find the opportunity for innumerable embedded
processes, which cannot all be articulated or made visible. Networks, as
with infrastructure, create affordances for inscription of values and
interests as expressed through those managing the network (Hanseth and
Monteiro, 1997). Morton offers that IT facilitates strategic opportunities
for organizations to redesign their operations and mission. In other
words, the opportunity for IT deployment offers organizations choices that
direct future work practice and promote some functions of culture while
perhaps negating other possibilities in the organization. Although Morton
presents a fairly benign view of this finding, other cited research
(Zuboff, 1988, Sachs, 1995) suggests consequences when opportunities for
organizational reassessment are avoided in traditional organizations,
allowing the hierarchy by default to inscribe or embed power relationships
further into the new systems and networks. Morton also states that
successful IT deployment requires changes to organizational structure and
management. New forms of organizational structure and process have yet to
be institutionalized in large corporations that make most of the major IT
investment. The matrix organizational form continues as the most
progressive organizational option considered in most companies, a form
that creates new power relationships as much as it maintains existing
ones. Internal IT departments to do not typically work with organizational
specialists to design appropriate organizational structures and
interventions to better enable the intention of the technology. Since IT
managers make the deployment decisions with senior managers, the
consideration of organizational impact and change is usually only given
superficial treatment, if considered at all. Managers trained in a
metrics-driven, Taylorist tradition see the opportunity for change as one
that reinforces productivity and decreases costs and resources. And IT
systems are often considered sufficient in themselves to change the
organization in some expected direction, regardless of the total lack of
evidence for the claim (Kling, 1996).
The next section follows
with research showing how values become embedded within organizational
practices for innovation and design.
Embedded values and power in
organizational practice
Activity
theory, situated action (Suchman, 1987), and distributed cognition
(Hutchins, 1994) approaches all address organizational embeddedness in the
context of work practice and use of technology. Situated action
understands embeddedness as the unplanned, undetermined interaction
between people and their actions within material and social circumstances.
References embedded in language are “indexical,” that is, understood
within a shared context but often meaningless outside of the situational
context. Skilled behaviors arise within situations, unrehearsed, but
drawing from experiences embedded as tacit knowledge. To some extent,
behavior itself is embedded in the situation, unavailable to reflection
during the time of acting.
Schön’s
(1983) distinctions of reflection-in-action and reflection-on-action
acknowledge this situational embeddedness of expert knowledge in context.
Reflection-in-action surfaces tacit knowing while in the performing
context. Knowledge reveals itself as embedded in the context, brought to
the reflective actor in the situation. Reflection-on-action affords
learning from the situational performance, by revealing to conscious
reflection the knowledge and skill extracted from the embedded context.
Embedded
knowledge should not be seen just as skilled performance and functional or
content knowledge. Values and attitudes are also considered embedded
knowledge structures (Polanyi, 1967, George and Jones, 1997), and are
embedded in both personal and collective contexts. Although espoused
values are by definition not embedded, the values in-use (Argyris, 1992)
embedded in daily organizational and personal activity constitute the more
useful construct in our analysis. The values in-use concept affords
explanation of inconsistent behavior, allowing analysis of conflict,
learning, and other organizational behavior.
Analysis
approaches such as contextual design (Holtzblatt and Beyer, 1998)
specifically analyze values within an organizational context for
information system (IS) design, and recommend representing values
constructs as analyzed by a “cultural model.” Contextual design
focuses on design constraints from values of individuals and workgroups,
and represents both formal organizational policy and implicit values. This
approach recommends orienting design to values choices, based on a
positive or negative assessment of the value to the organization.
However,
values choices have long-range and far-reaching implications that are not
all evident within the scope of IS projects (Friedman, 1997). Positive and
negative assessments of values will not foresee and resolve emergent
values conflicts that arise in system use. Values-sensitive design
considers the various contexts of values impact. Values can be considered
embedded within technological objects (Ehn, Meggerle, Steen, and Svedemar,
1997), within the organizational structure (Crosby, Bitner, and Gill,
1990), within human actors only (Searle, 1983), and distributed among
people, tools, and organizational environments (Nardi, 1999). In each
distinction, values are “located” where they are studied and observed,
so we might consider that values fundamentally persist and negotiate with
all social interaction.
The
organizational disruption caused by IT intervention is a significant
design consideration. Attempts to realign values risks organizational
discord, particularly “behind the scenes.” Hodas (1996) noted how
technologies, as social constructions, are necessarily value-laden. “Any
practice (and a technology is, after all, a set of practices glued
together by values) that threatens to disrupt this existing structure will
meet tremendous resistance at both adoption and implementation stages”
(p. 200).
Kumar and Bjorn-Anderson
(1990) theorize how methodologies inscribe behaviors within IT
organizations, by “incorporating into the design process the ontological
assumptions about what constitutes reality” (p. 530). Their research
traces the values systems of system designers through their choice of
methodology, and suggests values are embedded into the organization
through socialization of methodology. They further suggest the values
systems embedded by methodology might lead to systems embedding these
values, which “may not be acceptable in cultures with value orientations
different from the one in which the system was designed” (Kumar and
Bjorn-Andersen, 1990, p. 535).
Bodker and Pedersen
(1991) focused on workplace cultures, the distinct cultural environment
formed by workgroups with larger organizations. Reinforcing how
organizational reality is socially constructed, they evaluated the
artifacts used by workplace cultures in design, and asserted that core
values of the culture manifested in these objects and artifacts of the
workplace. Physical manifestations such as office layout, decoration, work
tools, and dress contribute to the meaning of the culture. Symbols such as
stories, expressions, and anecdotes reinforce the culture, and work
practices and routines “dramatize” the culture. Bodker and Pedersen
point out relevant phenomena and problems of studying culture, including
the tendency to become “culturized” during study or participation,
whereupon the outside perspective is lost and the culture becomes
invisible and untenable. They suggest the ethnomethodology approach of
Garfinkel (1965) to focus on the anomalies and exceptions, and to observe
how the organization responds to these deviations of meaning.
The literatures cite
numerous instances of embedded organizational power relationships in
systems development. Tsivacou (1997) distinguishes a model of power based
on the capacity to exercise command, rooted in language. From an
organizational perspective, power is managed through communicative action,
generated within a shared organizational understanding of power.
“Human beings in
organizational systems are also subject to this dual ability of
communicative distinctions. The results are as follows: a) due to commands
– received during daily organizational life – human beings are
deracinated from their social background and they are reduced to
individualized subjects charged with specific tasks; b) at the same time,
as participants, they shape a new wholeness, that of an organization”
(Tsivacou, 1997, p. 27).
Markus and Bjorn-Andersen
(1987) identify how the various activities and values held in IT
departments maintain power over end users, and how maintaining control
over the tools of technology manages this relationship. Attewell (1996)
discusses how the management of information systems has affected
management culture, perpetuating an illusion of control while maintaining
power relationships over user communities. The costs for the perceived
productivity and sense of control can be enormous, with the paradox of
productivity showing up in the trade-off between automating manual
practices and handling the burden of increased information management.
“MIS give managers the sense that they are in control, that they know
what is going on within their jurisdiction without actually having to look
at the shop or office floor” (Attewell, 1996, p. 233).
Although power
relationships may be built into the process, traditional success is not
guaranteed by maintaining control of IT development. Saetnan (1991)
describes the failure of hospital IT systems where organizational factors
were disregarded. Sachs (1995) again refers to the clumsy approaches of
reengineering that favor control to such an extent that a new automated
work process is rendered less productive than the original manual process.
Schaiken (1991) goes further in showing the human costs to managerial
control through information systems. Referring to the industrial
management literature, suggesting worker productivity relates to their
motivation and ability to use their abilities, he states “These
abilities are especially important in the case of computer-based
technologies, which – in reality if not in theory – depend intimately
upon workers for smooth functioning” (Schaiken, 1991, p. 299).
Values and Organizational Models in
Innovation Management
Values orientations in innovation
management
Sharrock and Anderson
(1996) show how the organizational setting for innovation and design
affords the availability of a design space, or constrains the ability of
designers to pursue innovation. Evaluating a fast-paced project within a
large product organization, their case showed how innovation of design
process enabled creation of the design space. Faced with external demands
for a product design, the project team improvised on the formal product
development processes. Acknowledging embedded organizational and design
values, they described the organizational culture as “with any work
group, composed of the patterns of normative activity and the value
systems espoused by those who identify with it.” Yet, their
improvisation and problem-solving was based not on organizational or
project management goals. Instead, embedded activity and knowledge drove
the practice. “In the course of actual designing, …, this knowledge is
deployed not as procedural rules or even as rules of thumb, but as ways of
making design sense of the issues on hand, and therefore deciding just
what to do” (Sharrock and Anderson, 1996, p. 440).
The case study reveals
how innovation of the design space through “loosening up” the normal
design practices benefited the product innovation process. By cutting
corners, trading off problems with opportunities as conditions changes,
creatively assessing requirements, and other informal practices, they
continuously assessed the design space (or ecology) for decisions and
informal approaches, yet always toward meeting project goals.
Creating the space for
design practice can be related to the ecological design of organizational
environments. In effect, Sharrock and Anderson made use of
“affordances” in their environment, in other words, their available
opportunities for adopting different practices that fit the design
problem. By experimenting with new practices, such as informal workarounds
to the standard and ignoring formal processes, they established a
precedent for changing practices to improve innovation, as well as for
innovating the process itself. McDonnell and Gould (1998) articulate a
similar process in their study on emergent strategy. Their case focused on
organizational strategy for information systems, in which they designed
systems and supporting conditions to enable strategic thinking to coevolve
with emergent situations in the business. They used a high level
definition of vision, values, and goals as a framework for design, and
developed prototypes of information systems specifically meeting those
goals in the framework. They described this approach as “the
encouragement of a culture which could sustain continual improvement
through ongoing development of information systems” (1998, p. 159). In
this approach to strategy, they rejected static master plan approaches,
instead engaging participation in creating a framework of shared values.
“This is used to inform short term choices about what to do and where to
focus resources, but avoids suppressing the adaptive behavior necessary
for longer term well-being.” (McDonnell and Gould, 1998, p. 161)
The
purpose of system design should be assessed against an envisioned future
and core ideology (Collins and Porras, 1996, Christakis, 1997). Systems
designed to fix workers in assembly-line automation, for example, can be
viewed as misaligned with an organization that values human experience,
social responsibility, and excellence in service. Social systems designers
specifically evaluate designs within both the social context of
development and the context of system usage. Banathy’s framework for
social system design options brings attention to the relationship of
values alignment across the four dimensions of scope, type of system,
intra-system relationships, and external systems. Within any configuration
of system design, Banathy raises the consideration of triggering questions
for design such as: “what are particular design configurations that
respond to the vision we created? What values do we want to realize in the
system we want to design?” (Banathy, 1996, p. 130)
“The collectively agreed
upon values, called core values, will guide the designers to make design
choices throughout the inquiry. For example, values, motivating beliefs,
desires, and moral concerns may express aspirations of attaining higher
inner quality of life, human dignity and human betterment, social and
economic justice, and individual, social, and ecological ethics. In
summary, designers ask: 1) what values would support/justify a particular
option configuration? 2) what would be the implications of selecting a
particular design configuration? 3) what core values lead to the selection
of a particular option configuration?” (Banathy, 1996, p. 131)
Information
systems can have as their purpose the furthering of management control
into specific areas of work, or they can purposely eradicate repetitive,
dispiriting work. Each management decision for design and deployment of IT
can be seen to entail a concomitant purpose and related values construct.
These issues within social systems are key to understanding the social
impact of a design (Kling 1996). Therefore, innovation and design
decisions should be made with caution toward organizational impact and the
potential embedding of values that diminish the organization’s potential
for innovation in the long run.
Organizational and
processual research show how values orientations surface within
organizational processes. Processual research studies in the domain of
information systems and innovation management offer a context for
understanding phenomena in software and systems development processes.
Orlikowski (1991, 1993), and Orlikowski and Robey (1991) have shown how
information systems methodologies, and development tools require
incremental or radical organizational change. When information technology
is introduced within organizations, the process change is experienced as
an intervention, requiring adjustment of values related to technology use.
Interventions of process
or technology have been identified as “encounters” (Robey and Newman,
1996), group interactions that punctuate design and development over
long-term projects. Encounters are accepted and established points in time
where organizational members meet and expect to make decisions or review
contributions. Some encounters are designed into the innovation process,
such as formal design and review sessions and technical walkthroughs.
Other encounters arise as required by the project or management. Robey and
Newman identify encounters as “opportunities for actors to challenge
established practices” (1996, p. 33).
Research has shown
differences in interests and values of project managers in information
technology organizations, so values orientations should not be viewed as
having general application. Tractinsky and Jarvenpaa (1995) evaluated
values differences for global and domestic (geographically-specific) IT
project managers. Significant agreement was found among all project
managers for the importance of decision making and control in projects,
with economic issues ranking toward the middle and cultural diversity and
balance of power ranking universally low in importance. These values stem
directly from the requirements of the project management role, and suggest
a common adherence to a management paradigm of rational decision making
and central project control.
Innovation and product design values
Both participatory design
and design studies focus inquiry on design process as an important
research direction. Design researchers recognize the responsibility in
design activity to surface questions of value, from understanding
authentic user needs to ensuring that designs further positive social
purposes. Social meaning informs the design process and designed
artifacts, and is shown to contribute to stakeholder goals and economic
returns.
However, development
teams in practice typically consider systems development as a pure
technical effort, with an implicit assumption of values-free design.
Implicit goals and embedded value systems will not normally be surfaced or
questioned, as they are not considered relevant to the requirements and to
the satisfactory completion of the development task. This approach
characterizes the predominant state of practice, termed by Kling (1980) as
rational, by others as technical or Taylorist (Smith, 1991).
Kling (1996) discussed
the social design choices available in the design process, and identified
“social arrangements” in the domains of technology selection, work
organization, equipment access, infrastructure, and control. He contrasted
the social design approaches of business process reengineering (BPR) with
sociotechnical systems (STS) (Mumford, 1983, Zuboff, 1988), noting
published organizational successes using STS approaches (Sachs, 1993,
Jewett and Kling, 1990). These two approaches to design processes embed
significantly different assumptions regarding the nature of work, of
business value, organizational effectiveness, and systems design. The
apparent values in these design processes transfer directly from the
methodology to the designed system, showing up in the organization of
work, job design, task allocation, and user interfaces of the systems. The
approaches significantly differ in organizational participation. BPR, for
example, is recognized as a top-down process design approach involving
minimal user participation (Jones, 1998). STS and participatory design
facilitate all aspects of design with user and stakeholder participation,
and are characterized by a work practice rather than a business process
perspective. Design practices require attention as significant influences
toward engaging appropriate participation, or conversely for hiding biases
and maintaining control.
Participatory design and
related approaches (ethnomethodology, contextual design, activity
theoretical approaches, design rationale) recommend broad orientations
toward designing as well as specific methods to facilitate interpretive
design. These orientations support the social context of design, by
designing directly with users and facilitating participation from all
stakeholders. These socially-oriented processes encompass plurality, and
inherently confront the values emergent in the pluralistic community of
participants.
Participatory design
principles are based on humanistic values that differ significantly from
traditional business and engineering models. Miller (1993) identifies two
essential assumptions. One, front-line workers and customers are
considered intelligent contributors to the design process when the
organization facilitates their involvement, respects their expertise, and
shifts responsibility to them for their actions. Two, contrary to
traditional (Taylorist) beliefs, effective design emerges from the bottom
up as well as from top down. Customers and workers understand the work
context, and are better able to identify designs that fit their practices,
and to recognize features that may have failed in the past.
Participatory design
underpins these methods with the socially responsible involvement of
system users as full stakeholders and participants in the design process.
This approach considers how system design and delivery must not only meet
user’s needs, but also afford satisfactory work lives when systems are
joined to jobs. Greenbaum and Kyng (1991) discuss this distinction of PD
as opposed to other design orientations.
“This focus on world view
reminds us that the issue of selecting problems within the workplace is
heavily laden with cultural, political, and economic values. As computer
system designers we can no more jettison our past than we can ignore the
traditions of computer system users.” (1991, p. 9)
Greenbaum and Kyng
further contrast the cooperative approach of PD differs from traditional
models of problem-solving and development, as a way to frame the
distinctions of PD. These pairs of distinctions highlight differences
between PD and traditional design and development approaches: (Greenbaum
and Kyng, 1991, p. 16)
Traditional
Cooperative (PD) Approach
Problems
Situations, breakdowns
Information
flow
Social relationships
Tasks
Knowledge
Describable
skills
Tacit
skills
Expert
rules
Mutual
competencies
Individuals
Group interaction, teams
Rule-based procedures
Experienced-based work
Grudin (1993) describes several organizational and cultural obstacles to
engaging participatory design or other STS approaches. A significant
division of labor characterizes most North American corporations,
restricting easy access to users and workers at the line level.
Representatives are often used in place of real users, and with management
position or aspirations, they do not reflect the actual needs of line
users. For product companies, marketing representatives consider
themselves advocates for the customer, creating organizational barriers to
accessing real customers for evaluation purposes. Furthermore, even when
adequate users or customers can be identified and accessed, design teams
have little coaching or support in facilitating appropriate interaction
with customers. Obtaining relevant feedback from customers is a widely
recognized problem (Grudin, 1993, Holtzblatt and Beyer, 1998). Software
development methodologies present further obstacles, as many organizations
adopt project and lifecycle approaches that do not afford appropriate
design methods, such as iterative prototyping and user evaluations
(Poltrock and Grudin, 1994, Greenbaum and Kyng, 1991).
Naturalistic studies also
show that design teams working in the context of their practice often
ignore goals and values and focus on technical requirements. Herbsleb and
Kuwana (1993) describe the activities of software teams in acquiring
knowledge and building shared models of reference in three development
organizations. The primary focus of most design inquiry was to clarify the
requirements of participating managers and clients. Designers also pursued
how requirements might be realized by asking about user scenarios, to
understand practical purposes of desired functionality. Questions
regarding values or even rationale were rarely raised. They rarely sought
to understand why decisions or requirement were constructed as they were,
or to evaluate alternative approaches. One of the explanations for their
unexpected finding was that although questions of value might be
important, they may have been inferred from the requirements and
scenarios, and understood tacitly from the context of the design meeting.
Research
focusing on the values carried by system designers through process reveals
the significance of individual designers in advocating effective processes
that accommodate values inquiry (Walz,
Elam and Curtis, 1993). Kumar and Bjorn-Andersen (1990) theorized
that the prevailing values systems of system designers contributed to
overly rationalist and technical values in information systems. System
designer values stem from their professional and organizational contexts,
as well as educational and individual backgrounds. They found differences
in design and development practices and associated values systems between
North American and Scandinavian organizations, attributing the differences
largely to culture. The values systems tested were categorized by
technical, economic, and socio-political values and then related to
information systems products (information systems and supporting
artifacts) and development processes (work design, task allocation, and
social participation in design). Their results suggested that the
social-democratic value positions of Scandinavian designers did not
contribute to diminishing technical and economic concerns. Kumar and
Bjorn-Andersen further stated that design methodologies carried built-in
biases reflecting the values systems of their originating cultures, a
position consistent with sociotechnical systems (Mumford, 1983) and social
systems design (Ackoff, 1974, Banathy, 1996).
Singley and Carroll
(1996) explored the relationship of the psychological context to system
design, based on a process articulated as the “task-artifact cycle”
(Carroll and Rosson, 1991). This process uses a utilitarian approach to
endorsing humane values. “Within the constraints of the design task, try
to eliminate or mitigate the claims involving negative psychological
consequences while preserving or enhancing the claims involving positive
psychological consequences.” (1996, p. 243)
In this heuristic for
assessing design claims, Carroll shows how new designs often change the
psychological context of the task itself. Therefore, claims for the design
become based on the new design artifact, and not on the original task it
revised. As each iteration moves further away from the original task (or
non-automated task), the relationship to the psychological context becomes
more remote. Carroll’s design rationale approach provides modes of reasoning about the
impact of psychological principles and assessment on design, and also
describes methods useful for guiding design in light of the psychological
context and related values.
Erickson (1995, 1996)
shows how stories encapsulate the richness of experience and bring with
them multiple levels of meaning found in everyday life situations. Values
are embedded in stories reflecting a shared experience with the design
team. Without directly expressing the value meanings, accepting the intent
of a story accommodates the storyteller’s value. Knowledge management
practice has also recognized the inherent power of stories and informal
conversation as accepted practices for sharing tacit knowledge and
reinforcing cultural values (Nonaka, 1991, Leonard-Barton, 1995).
Research in design
studies draws attention to the problems of design values in a consumer and
market-driven culture. Papanek’s (1996) interdisciplinary research
discusses the importance of starting with values and designing from an
understanding of sustainable values. Drawing from community planning,
human sustainability, psychology, and industrial design, Papanek proposes
a holistic engagement of the living, organic world with the requirements
of industrial and social design. A similar orientation can be found in
Margolin (1998), whose action research in design promotes creating the
culture of sustainability. Margolin cites obstacles to sustainability as
“crisis of will” and “crisis of imagination.” “Too few examples
of projects that are socially directed serve to stimulate or inspire
designers. While such projects do exist, they are, for the most part,
closed out of academic design courses and professional publications.”
(Margolin, 1998, p. 89)
Jones (1992) argues that
industrial designers should focus on the design process more than the end
use of the product, and recommends software designers adopt this approach.
Jones endorses the responsibility of designer knowledge, and advocates
designers building a large repertoire of methods to afford a range of
approaches to design problems, increasing the likelihood of drawing forth
meaningful design solutions. In a more academic perspective, Krippendorf
(1996) also views the design process as a “making sense of things,”
and shows how meaning integrates with artifact through the understanding
of contexts. In his analysis of affordances in design, Krippendorf
distinguishes how contexts must be created to afford visual perception and
user interaction. His design “process” starts with affordances, not
values. Instead, Krippendorf sees values systems referring to unalterable
fixed dispositions, and argues they cannot be considered reliable
indicators of motivation for individual behavior. His modeling of
ecological design as process integrates functions of the natural world –
competition, cultural complexes (dependencies), and autopoeisis
(self-regulation). However, Krippendorf’s approach to product semiotics
does allow for the understanding of design values as symbolic and
contextual, facilitated by cognitive models and models of the environment.
“Both models realize that form follows meaning, which is shorthand for
saying symbolic strategies, not physics, govern the collective use and
assembly of artifacts into cultural systems.” (Krippendorf, 1996, pp.
182-183)
Ehn, Meggerle, Steen, and
Svedemar (1997) analyzed the semiotic models behind designed artifacts,
developed from a theory of knowledge encompassing “objective,”
“social,” and “subjective” worlds. Further analyzing by structure,
function, and form, they intertwine these common dimensions with the
values dimensions of control, ethics, and aesthetics. Designed artifacts
and IT systems were evaluated through this model, revealing novel
approaches for identifying values and evaluating software usability. As a
metaphorical analysis, they compared software design with automobiles, the
reference implied in the article’s title. Expanding the perspective to
include design methods supporting the semiotic orientation, they showed
how methods for user engagement, such as participative observation,
concept interviews, and semi-structured interviews, drew forth values
statements describing the experience of use.
Bratteteig and Stolterman
(1997) focus on design supporting desired vision and its values in a
social world. The creating of vision is considered the most important
process in design, as this creates the context for appropriate values and
meaning. They suggest IT systems necessarily following a social
understanding of designed artifacts and environments.
“Design of information
systems is similar to many other design area because the purpose of the
design is not just the designed artefact itself, but changes in the range
of possibilities for action in the social organization that will use the
artefact.” (1997, p. 292)
Drawing from the domain
of consumer products, Allen and Ng (1999) found that product choices were
positively influenced by human values.
Their model of human values coupled Rokeach and other traditional
models with recent research about product meanings and their judgment
(e.g., McCracken, 1988, Richins, 1994). When products afforded symbolic
meaning and judgment was affective, human values directly influenced
consumer decisions. An indirect relationship was found when products were
utilitarian and judgments were made by rating components, or piecemeal
judgment. Consumer software products could apply to either category, but
certainly corporate software products would be considered utilitarian by
most users, and would theoretically be indirectly influenced.
Mapping anthropomorphic
qualities and human traits to objects, especially interactive artifacts
such as computer systems, may be a very common occurrence. People even
interact with computer systems following human social conventions, as
shown in experiments where computers simulate human interaction (Nass,
Steuer, and Tauber, 1994). Designed artifacts, tools, and computer
software are shown to be experienced as possessing “character,” in the
sense of attributing a unified set of qualities to the interaction
(Janlert and Stolterman, 1997). However, attributes or “traits” of
objects are believed easier to identify than values or beliefs, although
the attribution of values may be embedded in language used in describing
interactions. “In those cases where a stable belief or values actually
does have a very broad impact, we are likely to find closely associated
characteristics that will summarize. The practical difference between
valuing forcefulness and having forcefulness as a characteristic, will
diminish as the impact of the value on behavior broadens and deepens”
(Janlert and Stolterman, 1997, pp. 306-307). This presents a useful
insight into the relationship between familiarity (breadth and depth of
impact) and attribution of value. As users become more familiar with
software by using it, their propensity for attributing qualities such as
hostility or control to the product may decrease.
Toward Theory and Intervention
The power of a
values-based design approach shows up in several areas. The values
approach clearly positions the organizational purposes of the system,
enabling the system to be held accountable to meeting the larger purposes
agreed to and acknowledged by stakeholders. This approach reflects upon
the ethics of design, which is typically unsupported by North American
development practice. A values-based design should allow a natural
diversity of values to emerge and be integrated within the development
team and larger organization. Although a values-based design does not guarantee
humane design, it might enable organizations to understand the impact of
design decisions from a human values perspective. And if humane values are
seen as important within the organization, they can be made
visible to influence system design. As Grudin (1993) pointed out,
organizational factors guide and constrain the development process more
than design and development issues. And Norman (1998) offered the position
that corporate reorganization might be a necessary precondition for
ensuring user-centered design, by fostering horizontal teams and
organizational structures to manage innovation processes. Following
Norman, if we want values-centered design, we might reorganize the company
to fit the claimed values.
Multiple
values systems and multiple motivations collide in any design effort.
However, to establish more general awareness or even acceptance of
values-based design, and for deploying a values orientation into the
larger concerns of business, different approaches must be planned.
Business planners and project managers are not traditionally concerned
with methodology, per se, except to the extent that standard methods
support efficient work practices and enable consistent quality. However,
key to the concerns of product industries are (at least) two values-based
activities - customer acceptance and public brand image. These two
channels can be used to leverage the desirability of values thinking
within the product organization, and between them and the customers.
By
focusing more attention on what the product’s “higher purposes,” and
intentional values, customer awareness of the values will create a
feedback loop that strengthens the desirability of maintaining those
values. For example, automobile manufacturers that value safety, minimal
environmental impact, and comfort can clearly specify how these goals are
to be met in new cars. By exceeding world-class safety standards,
promoting high-efficiency engines and recyclable materials, Volvo and
Subaru both can fairly use these themes within advertising and back up the
promises in the products themselves. I find it interesting that cars
easily lend themselves to this type of values analysis, while software
remains elusive to clear interpretation - perhaps computing remains too
technologically-rooted, and not yet customer-driven to the point of
simpler understanding of these relationships. Rather like Ford’s
mass-produced cars in the 1930’s - the technical
values of reliability and affordability were much more important than
social values such as environmental impact or traffic safety. Once the car
moved from utilitarian appliance into the standard conveyance for working
citizens around the world, design values became more important to the
buyer, and identifying the product with values systems became more
apparent. Perhaps software will evolve in much the same way, especially
with the heightened interest and attention to Microsoft during the
antitrust cases moving through the courts. Interviews and surveys with my
PDE participants show how readily Microsoft software was identified with
questionable values and suspect intentions. With a more critical public
awareness of Microsoft’s market aggression, consumers may be less
inclined to identify with the control aspects of a Microsoft “software
philosophy,” and will begin to identify values characteristics in many
software packages.
With a clearer
understanding of the relationships between organizations, values problems,
and system design processes we might identify the values positions of
Microsoft and other providers of information and communications
technologies. Models of valuing will enable choices based on values other
than efficiency and control. Software and product designers will have
tools for making values impact assessments stemming from their design
decisions. Awareness of values impacts in the design process will
conceivably migrate to other processes in organizational management,
leading to awareness of organizational and social impacts of values
broadly across institutions. |