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Does computing technology
offer the possibility for humanizing the workplace? Or have we yet learned
that technology does not fulfill on its promise to improve quality of work
life? North American information technology (IT) organizations typically
promote the fulfillment of organizational needs with minimal social
intervention. We avoid the investment in messy social engagement required
to facilitate the systems associated with organizational change. This may
be even more prevalent with firms that make the software shaping our
future workplaces and home environments. We might expect these types of
organizations to adopt the techno-mythology of IT as change agent. The
flaws in the assumptions of technology may show up in many management
problems, such as isolation of work communities, technology-based job
design, organizational power differences. In today’s chaotic state of
rapid technology change, many organizations seem willing to accept
technology’s lead into the organization. Critiquing such assumptions led
to this research on design values in organizations and processes. This
research specifically focused on innovation management processes in large
technology firms that develop software products, and use information
technology in organizational strategy and process.
My research journey has
brought together knowledge and practices from several disciplines to
uncover the ways in which the values and organizational behaviors of
“systems people” are engaged and confronted in today’s complex work
practices. This research suggests the underpinning values of today’s
organizations are reflected in their work processes and propagated to
their products. Values are found in these action-oriented work
environments by studying what they do and what they make. This research
focused primarily on the values and organizational conflicts found within
the work of innovation management in software organizations, the
workplaces that bring new software products to market. Specifically, it
evaluates how development processes and product design practices embed
values and policies within their organizations.
By revealing the dynamics
of embedded values in process, we can tease apart the meaning from tasks,
opening up intellectual work for the contribution of creative practices in
the workplace. In many large technology organizations, cultural history
and embedded roles maintain values that reward control behaviors and
prevent organizational learning. Organizational processes and work
practices constitute much of what we experience as “the culture” of a
workplace. Organizational processes become long-term commitments – they
appear to lock-in the approaches, values, roles, and communication styles
from organizational history, perpetuating these approaches and values over
time, surviving multiple change programs and attempts to transform
culture.
Poring through dozens of
case studies and interviewing insightful participants, a story emerged of
deep conflicts between individual and organizational values systems.
Further inquiry indicated these conflicts become embedded into the
organization by work processes for projects and management. These
processes institutionalize not only the power but desired practices of a
few over the activities of many. Although implicitly directing work tasks
may seem status quo for business enterprises, our focus is not on rote
work. These are advanced intellectual processes for product innovation
design and management. While software engineers may resist being told
specifically how to do their jobs, their organizational cultures can
maintain power and the values of policy through the means of defining
management processes. Without allowing organizational participation, these
processes become unilateral power functions, continually confronting
personal values and obviating positive espoused organizational values.
In discussing why our
most advanced software products for improving organizations fail, Shoshana
Zuboff (1996) explained, “the status quo eats up innovation and makes
hierarchy reflected in its systems.” The organization subsumes
technology into its own uses; even the most progressively designed
groupware systems are shown by a decade of research to contribute little
to changing or humanizing organizational behavior. As Zuboff (1996) also
warns, “the rules of the game reward power over knowledge.”
My research locates the
affordances, or opportunities, for power and participation in
organizational innovation management. It shows how the hierarchy “eats
up innovation” through the research stories about software projects and
organizations, and through interpreting the collection of knowledge as a
whole.
I started this journey
looking at the values in technology, in software product design.
Inductively following where the research pointed, I directly discovered
Zuboff’s entreaty in the interviews and conversations with research
participants. Following this path, analyzing and interpreting the
processes used in software companies, led to the findings and initial
theory presented in this work.
Finally, I also took
inspiration from Argyris (1992), summarized in one specific statement:
“More
time and effort should be spent on learning how to produce normative
models of rare universes that are empirically disconfirmable. In producing
such models, researchers will find it necessary to make explicit the
values that are embedded in their models and to provide a rationale for
those values. All of us will find ourselves dealing with generating
theories of morality.”
The following work is a
“theory of morality,” based on the empirical universe of high
technology software organizations. In revealing the values of designers
and managers in these organizations, and of those embedded in their models
of work, I make my own values explicit. I provide a rationale for these
values, and recommend a theory addressing these values embedded in
today’s organizations.
Research Overview
Purpose of Study
The purpose of this study
was to uncover and describe the relationship of individual and
organizational values to the design of software products. Further inquiry
interpreted how embedded values in product management and development
processes affected software projects, evaluating the influence of process
on product values. A third phase of the research developed initial theory
based on analysis of organizational activity systems in software product
innovation.
I originally proposed
that software developed by corporate project teams for customers and user
groups would reflect management and organizational value systems. One path
of the research distinguished values impacts from representations in the
product. However, making a case for translating values constructs from
attributes of the user interface remains complex. Although research
participants (software product managers and designers) were able to
distinguish designed-in values they associated with well-known software
products, they were unable to identify similar values sets in the products
they designed. Participants could readily critique a Microsoft user
interface for its designed-in values constructs, but values inherent in
their own products were invisible to them. My interpretation of this
embeddedness, based on prior research (Herbsleb and Kuwana, 1993, Kumar
and Bjorn-Andersen, 1990), holds that team members internalize both
individual and organizational values as tacit knowledge, and do not
associate their actions in the design context as relating to values
choices stemming from this knowledge. Design choices seem to be driven by
pressing project concerns, yet even project management can be considered a
set of design values, which are not articulated as values (Norrgren and
Schaller, 1999). The variability of values influences on actual product
design seemed extremely high, requiring a different research design. After
a certain point in the inductive phase of research, I chose not to pursue
this path any further than the preliminary stage I had reached,
considering it less productive than following the emerging path.
The findings further
informed the research problem of how values diffuse into software
products, especially from the perspective of organizational influence on
the product development process. When asked about their projects,
participants told stories about their organizational contexts, a closely
related problem holding a similar interdisciplinary impact. A study
specifically designed to address this problem might compare the values
diffusion across 5-10 products, testing a range of participants sampled
from across the full diversity of potential users.
Therefore, the study
researched three interconnected phenomena, scoped by the domain of
software product development, and situated within the context of ten
projects and two organizations. First, it studied the individual and
organizational values inherent in design practice for these projects.
Second, it investigated the values conflicts within these projects arising
in practice. Third, it studied organizational processes supporting the
design practices for the projects.
Overall this work seeks
to understand the relationships described among organizations, values
problems, and system design processes. In the long term, I look forward to
enabling designers to make conscious value judgments regarding the impact
of their design decisions. I further plan to establish new design
approaches for effectively integrating progressive values definition in
software product design and social and work systems for enhancing
people’s lives and work.
Social Meaning of the Research
Organizations -
corporate, government, non-profit, third sector, and informal – have
become the most fundamental institutions in the lives of contemporary
citizens in the developed world. Our professional lives and much of our
personal and family development happen within organized institutions.
Whether in work or community institutions, many of us are leaders, or
participate with leaders, of these organizations. For many of us, they
define our lifeworlds.
Understanding how
organizations work remains a central purpose for organizational social
sciences, yet organizational life has become increasingly complex. The
wholesale adoption of information technology through pervasive computing
availability and the Internet has promoted rapid economic and business
changes, social and demographic changes, and an extraordinary increase in
information access. However, organizations are so fundamental they seem
transparent; their social contributions difficult to identify, and we
often pay primary attention to their economic contribution. However,
organizations impact nearly all of society, and as responsible stewards we
have the right to inspect, guide, and sanction organizations.
Many business and systems
thinkers consider the public, society, as primary stakeholders of the
business enterprise (Drucker, 1946). Ackoff (1994) identifies government
and the public as stakeholders along with employees, suppliers, customers,
investors, and debtors. As a society, we are given only indirect authority
over the direction of organizations. However, Ackoff (1994) also notes the
enterprise is not only responsible for wealth creation, it holds a social
function of wealth distribution, through compensation, taxes, community
contribution. The outcomes of wealth and economic success can be viewed as
growth or development. Growth is reflected in the standard of living.
Development, which at its root is self-development, shows up in quality of
life (Ackoff, 1994). Enterprises have succeeded beyond measure in growth,
in raising standards of living. However, quality of life in society
remains the issue of our day. The context for this research essentially
draws from the motivation to improve quality of working life.
In late 1999, the MIT
Initiative on Inventing the Organizations of the 21st Century
presented a manifesto for organizations in the new era. Their manifesto
speaks to the core of this research, recognizing the social purposes of
organizations have been overlooked in pursuit of purely economic benefits.
While today’s organizations have become efficient engines of wealth,
they “are operating far short of their potential to contribute broadly
to societal well-being” (Ancona, et al, 1999, p. 1). As they stated:
“In short, today’s
remarkably efficient organizations may be taking us, ever more rapidly, to
a place where we don’t really want to go. The solution to these
problems, therefore, is not a purely technical one. It is, at its root, a
question of values. We cannot hope to create better organizations without
a sense of what we mean by “better,” and we believe there is a strong
need today for clear thinking about this question: What goals do we want
our organizations to serve?” (Ancona,
et al, 1999).
Straight to the point,
Zuboff (1996) exclaimed, “progress toward paradise in mega-corporations
is not great!” Pointing to a “howling vacuum of leadership,” she
concludes, “Mommy and Daddy aren’t home.” Perhaps we are truly on
our own.
The larger issues
included but not addressed deal with leadership, strategic direction, and
governance. What do we want our organizations to become when they grow up?
Who has a say in how they will turn out? How can we surmount our history
and stake a claim for humane organizational performance? This research is
one more voice urging the same direction, yet shows where we might focus
our attention, toward the “agency of process.”
This research focuses on
innovation management and design processes, and not on organizational
leadership. Why the focus on organizational processes within innovation,
considered the creative (but perhaps invisible) sector in organizations?
Innovation, planning and design processes hold unique positions within
organizations. All businesses and institutions pursue improvement, new
product and service innovation, and plan for their future operations. In
product organizations, these processes represent the core purpose and
mission – sales, accounting, service, even management strategy all
support the purpose of serving customers toward a mutually desired
outcome. Furthermore, organizational participation in these processes cuts
across all organizational boundaries. Nearly everyone in the firm has an
interest or some stake in product innovation, and project teams even in
the most traditional hierarchies comprise membership from across
boundaries and functions. The innovation project is a corporate microcosm,
an observable “fractal” of the larger whole organization.
Further, design is
important because, by creating systems and products offered to workers and
customers, design and planning processes define an organization’s
identity. Innovation processes originate the products leading to eventual
success or ignominy. The visible expression of design and planning is
constrained by an organizational context that enables or enfeebles the
range of performance, expression, and creativity. Organizational
constraints, ranging from constrictive and narrowing to broad and
expansive, allow for either
design excellence or mediocrity. These constraints are embodied by the
official and informal organizational processes and design practices
maintained by groups and individuals in the organization. However, the social considerations of product design and the process of design
are not addressed, understood, or characterized by managers or teams in
product organizations. The social values of design are therefore addressed
by this research.
I raise the following
questions of social context in this research:
How
might we envision our design and planning processes to enhance creative
ideation, social cooperation, shared vision, and alignment with shared or
chosen values?
How
might we align the outcomes of technical and product design with socially
desirable goals?
How
might we create and institutionalize our design and planning practices to
minimize their bias toward unspecified special interests?
How
might we allow for values diversity and values conflicts in teams, while
supporting appropriate (chosen) organizational values?
Finally, we discover
social meaning in organizational life itself. We spend most of our waking
lives at work and participating with social institutions such as schools,
clubs, and churches. And values conflicts abound in the plurality of
contemporary society, and especially in organizational life.
Large organizations share
traditional and historical-cultural characteristics with each other, and
their “embeddedness” (Baum and Oliver, 1992) hides uniqueness and
distinctions among their values and operational practices. In other words,
many distinctions between in culture and process are invisible, embedded
in the economic and management traditions of our cultures and industries.
The rules of each organization’s game are hidden from the uncommitted.
Organizational values in use are substantially embedded, and are not
forthcoming by merely asking.
Surfacing the dynamics of
embeddedness allows inspection of processes that embody values in use. The
social meaning of this specific research problem focuses on understanding
the impact of persistent processes that embed values systems of power and
protected knowledge. By pulling apart these processes within their context
of use, I attempt to show how such interactions originate, how they
persist across organizational change, and how they interfere with the
prospects for humanizing organizational life. By exposing the anatomy of
organizational innovation processes in use, we can offer better strategies
for management and organizational cooperation. We can better understand
the impact of planned interventions within product organizations, and the
effect on innovation and creative work. Finally, we might learn from these
experiences to make recommendations for organizational development and
strategy across organizations, toward improving quality of working life
for all in businesses and institutions, both small and large.
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