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Organizational
values and design knowledge integration:
Toward understanding organizational obstacles in software product
innovation
Peter
H. Jones, Ph.D.
The Graduate School of The Union Institute, Cincinnati, Ohio
Abstract
Software product design
requires intensive knowledge creation, sharing, and integration among
members of multidisciplinary teams. Even in highly-coordinated product
teams we expect conflict in design decisions, and some argument over the
appropriate use of relevant knowledge. We except differences in practice
values – yet how well are these differences negotiated? Values and
culture are frequently identified in the design literature as an
underlying influence of both product concepts and business processes in
innovation projects. This study investigated values conflict in large
organizational projects to uncover organizational cultural factors
impeding innovation project effectiveness in software companies.
Innovation management
includes business practices such as project and product management, as
well as design management. This research analyzed design and product
management practice, across ten case studies of software product teams.
The research found significant values conflict in software product design
attributed to organizational culture and processes. Values conflicts were
related to differences in managing the design process, control of product
design direction, coordination of team roles, and to organizational
culture issues. Participants attributed conflict sources to design and
development processes used by the projects experiencing conflict. These
innovation management processes constrained team participation and task
coordination, and contributed to requirements conflicts and ineffective
resolution of design differences. Therefore conflict arose from reactions
to values embedded in standard and supported organizational processes, as
revealed in projects that demonstrated significant failures of process.
Cross-case analysis
identified four organizational dynamics influencing values conflict. Each
dynamic encompasses numerous specific findings from the study that further
describe conflict with embedded values in management processes. One,
cross-functional projects afford multiple points of conflict with personal
and organizational values. Two, business approaches to innovation
management afford conflict between professional and organizational norms
and values. Three, differences between espoused and in-use innovation
processes afforded values conflict. Four, process conflicts interfered
with team knowledge integration, affecting the quality of product design
and development. Together these four claims offer a framework for
understanding and managing design values in innovation projects.
Introduction
Innovation, planning and
design processes hold unique positions within organizations. Innovation
fulfills the organization’s purpose of serving customers; management
strategy sales, service, even accounting align to deliver a desired
product. Furthermore, organizational participation in innovation cuts
across boundaries. The firm’s entire membership has an interest or some
stake in product innovation, and project teams even in traditional
companies build membership from across boundaries and functions. In this
way the innovation project can be seen as a corporate microcosm.
Corporations maintain
their existence and identity by addressing two strategic functions, profit
and core ideology. The strategic driver for product innovation is often
profit or market growth by various means – new products to increase
market share, product return on investment, or improving time to market.
Core ideology (Collins and Porras, 1996) relates to the firm’s essential
values and purpose – its fundamental reason for being. Products can be
evaluated as supporting or diminishing the core values of a firm. For
example, when Johnson and Johnson removed Tylenol from store shelves
during the 1982 Tylenol contamination crisis, management’s actions
demonstrated a clear commitment to the core values of the firm as embodied
in their Credo.
Although the relationship
between product design and profit seems obvious, the relationship between
core values and design is often overlooked. Core values are not always
recognized as relevant to software product design decisions, and values
choices do not appear as a concern for project managers. However managers
in all capacities - design, project, product, or executive - should
consider the values issues inherent in product innovation. Many questions
reveal uncertainty about intangible values issues. For example, which core
values does a product express, and how are they expressed? How do values
become embodied in products and how are they perceived? And whose values
should be served, the customer’s, the design team’s, or the firm’s?
Embedded design values
in software products and practice
This research asserts
that values systems embedded in organizational practices shape the design
of software products and information systems. However, little current
research shows how specific management and design processes embody
organizational and personal values. Research has focused on systems that
embody organizational and designer values (Friedman, 1997, Kumar and
Bjorn-Andersen, 1990), or how organizational structures and processes
affect the acceptance and use of systems (Zuboff, 1986, Kling, 1996,
Poltrock and Grudin, 1994). Few, if any, studies have analyzed whether
values embedded in organizational processes affect the quality of practice
or product. The social impact of embedded design decisions in computing
infrastructure has been evaluated (Hanseth and Monteiro, 1997, Star and
Ruhleder, 1994), but not in product innovation or related business
processes.
Large companies share
similar cultural characteristics, such as organizational structure and
process, management style, market focus, and product development
processes. The embeddedness (Baum and Oliver, 1992) of these business
practices hides uniqueness and distinctions among their values and
operations. Social behaviors are also embedded in the economic and
management traditions of organizational cultures and across industries.
These embedded organizational behaviors and values in use impact
innovation projects through continuous organizational routine, merely by
functioning as accepted business and management practice. These routines,
as standard organizational and informal design practices, institutionalize
constraints on innovation. Organizational groups and individuals then
maintain these constraints as part of professional practice and identity.
Embedded organizational
values have been reported within advanced processes in high technology.
Sachs (1995) showed the predominant work analysis and system development
approaches at NYNEX followed values and principles extended from
scientific management. Contrasting design approaches in a large-scale
project, Sachs distinguished values differences between the
“organizational” view and “activity” view of work. The dominant
“organizational” model of work held assumptions that designed routine
fragmented work, standard tasks and environments, automated routines, and
reduced social interaction. These values were embodied in a reengineering
approach to system design, resulted in a system (Trouble Ticket System)
that reduced effective productivity and diminished skill transfer, due to
increased monitoring and control. Sachs study showed impacts on work
process and design, suggesting system designers pay attention to the
social constitution of the workplace and its practices.
Kumar and Bjorn-Anderson
(1990) theorize how methodologies inscribe behaviors within IT
organizations, by “incorporating into the design process the ontological
assumptions about what constitutes reality.”
Their research traces the values of system designers through their
choice of methodology, and suggests values are embedded into the
organization through socialization of methodology. They further suggest
the values systems embedded by methodology might lead to systems embedding
these values, which “may not be acceptable in cultures with value
orientations different from the one in which the system was designed”
(1990, p. 535).
Software systems and
products are designed with explicit and implicit goals and values. Some
values and goals originate with the designers, some with producers, and
some with purchasers. Clearly not all values are congruent with each
other, and in the process of negotiating product requirements and design
qualities, these values orientations come into play. Values congruence can
be understood as the consistency of a system’s design goals with
explicitly stated values - values drawn from the customer’s desired
experience or the organizational vision. Congruence or conflict can also
be derived by extracting the
behaviors and values found in system goals or the interface and specifying
the organizational values driving the requirement.
Values
congruence and conflict also relate to design evaluation
(McDonnell, 1997) in assessing the fit of design alternatives. Alexander
(1964) noted the problem described as “misfit” between a designed
artifact and the known requirement. McDonnell furthers explains how
“what is known to be required refers not only to the problem or need as
framed by the designer in explicit terms…” The evaluation for fit also
“refers to the demands which are implicit in the designer’s norms and
professional practices.” Values misfits may be defined here as
incongruence between the designer’s norms and organizational demands.
When values misfits occur repeatedly, a systematic organizational
influence might be considered.
Social
and practice conflicts are revealed in values misfits, ranging from
professional differences between workgroups to social differences between
divergent organizational cultures. Those experiencing misfits express it
through situated interpretation, and not usually as “values conflict.”
Few professional standards and methods enable designers to document the
impact of values misfits, although Ehn et al (1997) address a similar
problem in documenting social impact. These evaluation methods are not yet
used as development metrics or even management tools. Therefore, few
frameworks for addressing values conflicts in design are currently
promoted in academic or design management literature.
This
research reveals the social and business impacts of values misfits with
innovation practice embedded in organizational processes. It further
proposes a framework for evaluating organizational values conflicts, based
on empirical findings from software design projects in large product
firms. Finally, the research calls for designers and managers alike to
understand the influence of embedded values in their practice, and to
reveal and choose appropriate values constructs in product innovation
management.
Method
The research method
adapted case study research for a grounded theory approach (Strauss and
Corbin, 1990). A processual research design (Hinings, 1997, Weick,
1993) guided the study from an open-ended, inductive phase to a deductive,
theoretical phase. Processual research studies organizational phenomena,
specifically issues such as patterns of behavior among groups in context,
and understanding organizational behavior. This article reports only on
the case analysis findings from a large three-phase research project.
To develop the interview
and case analysis instruments, 7 well-known case studies were identified
from the literature in information systems and organizational studies.
Twenty cases were evaluated and interpreted for their investigation of
values in systems and product design, resulting in 7 selected studies.
Cross-case analysis was conducted, focusing on values issues in
organizational design process, to identify relevant values dimensions for
a coding framework and research issues. This analysis developed a model
for values research, enabling evaluation of the most appropriate values in
the product innovation context. The analysis also supported research
direction, by revealing issues missing in the literature.
Semi-structured
interviews were conducted with participants meeting requirements based on
operational construct sampling (Patton, 1990). Ten participants from 10
different product organizations were split between 5 software
developers/designers and 5 product/ business managers.
Participant responses to
interview and questionnaire instruments were classified into two values
dimensions, personal and process. Personal values were those
confronted directly by interactions occurring in the projects. Process
values were identified as the values dimensions confronted by
organizational and project processes. The transcript text was evaluated
for recurring themes, and each instance of conflict was coded as a unique
type. Personal values were not coded, but were drawn directly from the
transcripts. Values statements were extracted verbatim and within context
to preserve a participant’s personal meaning. Process values were
captured from a process values questionnaire, completed following each
in-depth interview.
Analysis categories were
developed from the instruments, drawing from the literature-based case
study framework. Open and axial coding (Strauss and Corbin, 1990)
specified the categories, using a matrix format. Primary coding factors
included team roles, values types, identified conflicts, positive and
negative design process values, espoused and practiced organizational
values, and product or project impacts.
The 10 cases represented
a cross-section of software projects, including Web search and retrieval,
CAD-CAM engineering software, retail business management, and legal
research software. Products included either innovative (discontinuous) or
redesigned products, with the exception of a single infrastructure project
supporting a family of products. All product teams sampled were from large
organizations, with each containing from 50-300 individuals within the
software development group. Team sizes ranged from 6 to 120, with an
average of 21 members, with most teams (mode) consisting of about 20
members.
Embedded
Values in Innovation Case Studies
The overall study
analyzed 10 cases from four source organizations. A large Web-based
publishing firm served as the source for 6 cases. Three other
participating companies shared a similar institutional context; all were
large publicly owned firms with over 1000 employees. Their similarity
allows for aggregation of findings and some limited generalization.
From observations and
subject description, all cases companies were managed by hierarchical
organizations and traditional business processes. Each deployed varying
degrees of innovation management, including product, project, design, and
development practices. Matrixed cross-functional teams conducted projects
in the design and development of new products, but their product managers
had no background in innovation practice. Evaluation of organizations and
transcripts shows these firms encouraged a strong business orientation
toward new product development, and did not support innovative product
design approaches.
The cross-case analysis
revealed recurring claims of values conflict with project innovation
processes. Representations clustered around two dimensions, values
(personal vs. organizational) and processes (professional practice
vs. organizational routines). Personal values included those disclosed by
participants as stable, individually-held values, including honesty,
competence, teamwork, openness, and integrity. Organizational values
revealed participants’ values associated with behavior in the work
context, including customer focus, information sharing, appropriate roles,
teamwork, autonomy, and openness. The process dimension was analyzed
further through in-depth case study of the two largest participating
organizations.
Values conflicts in
innovation projects arose from reactions based on personal values to
interpersonal or team conflict situations. Individual conflicts with
organizational values originated from responses to organizational values in
use, which constrained innovation goals or practices, or professional
practice behavior. These responses were not found with espoused
organizational values, originating from official messages and values
statements, management communications, and business management practices.
Instead, values conflicts were associated with organizational values in
use, as demonstrated in the product innovation practices and related
project artifacts used across organizational groups in large firms.
At least one significant
conflict was described from every project case analyzed. In all cases
except one, participants attributed the conflict to a values difference.
Typically, multiple conflicts were identified as having occurred
throughout the project. Since the research investigated values
interactions in product development organizations, these themes were
expected. However, the majority of the claims were represented as organizational
process issues, and not specific conflicts with personal values. All
four claims reveal systemic components from organizational or development
processes, with one claim also identifying conflict between personal and
organizational values enabled by organizational process. The key
finding of the study was that in nearly all cases, values conflicts were
considered embedded in the organization’s innovation processes. The same
processes established to manage product design and development were also
symptomatic of significant process failure. These failures from innovation
process as used ranged from product delays to project cancellation.
Although a causal relationship between embedded values and process failure
was not attempted in this study, research participants suggested these
implications.
Participants overall
described 28 unique conflict types across the 10 cases, with all
identifying some conflict with the product design process, and 80%
describing conflict with control of product design. Four recurrent themes
defined the conditions or organizational constraints on innovation
practice.
1.
Cross-functional projects afforded multiple points of conflict with
personal and organizational values. Coordinating participants from diverse
groups in a hierarchical organization increased opportunities for conflict
between different professional and organizational groups. Multiple
conflicts were found in most cases; conflict was attributed to differences
with organizational values and processes. Participants also cited
substantial influence from organizational hierarchy and imposed business
process.
2.
Innovation management processes (specifically standard project and
product management practices) afforded conflict between professional and
organizational norms and values. Multiple values conflicts between project
team members of different professional practice were evident in each
project, and conflicts typically occurred throughout the project.
Participants attributed these specific claims of conflict to professional
or organizational cultural differences. Intra-team conflicts also occurred
as differences in practice used by members reporting to different
organizational functions.
3.
Differences between espoused and in-use innovation management
processes afforded conflict. Values conflicts emerged when standard
innovation practices were neglected, or when alternative practices were
used as management interventions.
Standard
management processes were published, but followed inconsistently, allowing
for high variability of management direction. However, design
practices were often contextual and not published or easily visible to
managers. Software designers used highly situated practices in designing
product features. Therefore, conflict between these two approaches to
process showed across the cases.
4.
Process conflicts interfered with team knowledge integration,
affecting the quality of product design and development. Projects require
design teams to intensively generate and integrate knowledge about the
target domain. But knowledge integration was largely obstructed as
projects pushed toward execution. Management influence over the design
process restricted the time and ability to integrate knowledge into
products, even when user data was collected. Teams in these cases also
failed to adopt user information supporting requirements, affecting
knowledge integration among all team members.
Although values conflict in
projects displayed in context as apparently typical project interactions
and disagreements, the systemic nature of conflict was revealed by
repeated descriptions and attributions to organizational process. Each
claim suggests a condition that, by itself, may not result in the type of
values conflicts experienced in these organizations. Since all but one
participant denoted values conflicts as systemic in organizational
process, even across different firms, the phenomenon of embeddedness in
process emerged as the most useful approach.
Although other organizational
theories can be associated with this phenomenon, such as organizational
defenses (Argyris, 1992) and preservation of organizational control in
design practice (Poltrock and Grudin, 1994), the values approach revealed
fundamental considerations. Together, these four claims explain much of
the conflict and intervention found in the case projects. They also
support a framework developed from the research for understanding and
managing design values in innovation projects.
The following discussion of
findings describes the patterns of interaction with organizational values
in the design process, with analysis of both effective and unproductive
values influencing projects.
Organizational
Process Values in Case Projects
Statements were drawn
during inquiry about organizational process values revealed in case
projects. Process values refer to the participants’ interpretation of
values in the 10 projects’ innovation processes. Analysis identified
both “supportive” or effective process values and “dissonant” or
obstructive behaviors (counter-values). Of 19 unique supportive values
noted, the most frequently cited process values were ranked as:
1. Customer focus –
Reliance on the customer’s interests and user tasks as product guidance.
2. Information sharing
– Transparent sharing of all information relevant to the product or
project.
3. Appropriate roles
used – Project role’s relationship to team member competencies and
interests.
4. Teamwork –
Effective team coordination and performance, for both team and role
contribution.
5. Independence/Autonomy
– Ability to use judgment to adapt professional practice to projects.
6. Openness –
Open communication and interpersonal cooperation with team members.
Obstructive process
patterns were described throughout interviews, often surfacing more as
activity patterns than specific values statements. Whereas participants
could identify “teamwork” as a supportive process value, instances of
uncooperative team behavior were described throughout the transcript but
not necessarily defined as “negative.” Therefore, these process issues
were elicited from both the transcripts and the matrix of summarized
claims. Across the 10 cases, participants identified the following
organizational process patterns in product development by their frequency
of citation:
1.
Process used as convenient; disregarded otherwise 100 %
2. Blaming individuals for project problems
70 %
3. Lack of teamwork
70 %
4. Unclear accountability for project results
60 %
5. Unclear relationship to “customer ownership”
50 %
6. No defined process - control issues surfaced
40 %
7. Process was defined but not followed
40 %
8. Design decisions were arbitrary, no process
30 %
Clearly there is overlap
between these issues; some of these patterns might often co-occur in
project activity. Blaming individuals and lack of teamwork would probably
correlate highly, and improper use of project authority explains several
of these issues (e.g., 1, 6, 8). Although any one of these organizational
activity patterns might be found in any successful project, the
co-occurrence of, on average, 4 patterns within each project may have
contributed to the organizational and market failures experienced by some
of the products.
The study made no attempt
to further reduce these patterns into an independent set of claims, or to
analyze the co-occurrence of patterns conflicting with desired team
values. Instead, these findings were used as pointers to deeper process
values inherent in the organizational activities in product development.
Analysis
of Organizational Process Values
A post-interview survey
collected participant impressions of values in use in their case project
organizations. Participants assessed project values against the dimensions
generated from the composite values model, as indicated in Table 1. Survey
data was consistent overall with the interpretations of values conflicts
drawn from the interviews.
The following table
summarizes the results of the process survey.
|
Activity
|
Values Dimension
|
Cross-Case
Assessment
|
|
1. Team participation
|
Team
interaction supported participation (1) or was non-participatory (5)
|
Avg.
score of 4
Project teams in sample tended to be non-participatory.
|
|
2. Cooperation
|
Team
members were more cooperative (1) or competitive (5)
|
Avg.
score of 3.5
Projects in sample tended to be somewhat internally competitive.
|
|
3. Customer-
orientation
|
Design
decisions were management driven (1) or customer oriented (5)
|
Avg.
score of 1.5
Project design decisions were strongly management driven.
|
|
4. Task coordination
|
Emergent
skill (1) or pre-determined roles (5)
|
Avg.
score of 3.75
Projects in sample were strongly based on fixed, pre-determined
roles, disallowing emergent skill.
|
|
5. Requirements
conflicts
|
Handled
by authority (1) or consensus (5)
|
Avg.
score of 1.5
Projects in sample handled differences in requirements by management
authority.
|
|
6. Design conflicts
resolved
|
Handled
by discussion (1) or management decision (5)
|
Avg.
score of 4.5
Projects in sample handled design conflicts by management decision
without participation.
|
Table
1. Summary of Process Survey Results.
For five of the six
dimensions rated, the averages across all projects were within one point
of their negative poles. The teamwork dimension was the sole exception,
with three cases considered by participants to represent some level of
cooperative team behavior.
Even though the interview
data presented pictures of typical software projects, describing values
conflicts common in knowledge-intensive project work, the strong ratings
given these projects overall was surprising. These survey ratings (supported by the case
findings) suggest that these values orientations mediated activity to some
extent within each project. The survey dimensions are analyzed and
supported by excerpts from the transcript, providing a context for these
evaluations of project behavior.
Team participation
The average score of 4
suggests participants in the case projects experienced design and
development teamwork as non-participatory. Participants interviewed were
among the most senior project members, but did not participate fully in
design decisions, planning, and project direction, essentially working
more as individuals than collaborators. Only one project scored high in
participation (2). Review of this high-scoring project showed its senior
product manager Paul also believed numerous incidents of communication
breakdown occurred during this project, evidencing dysfunctional patterns
of team participation even in high-participating projects:
”Some conflict arose
because the person who was our main designer was also reporting in to the
design group, a different organization - they were setting standards for
this class of products while we were developing that product. … we were
not in the communications loop to know why things were being done - and it
was disconcerting to show up in a meeting and see something that had been
changed in the graphical interface without warning from our developers.”
Cooperation
Cooperation focused on
effectively interpersonal cooperation on team activity, and probed whether
product teams were more cooperative or competitive. The average score of
3.5 showed up as the most positively rated dimension in the survey,
suggesting that participants considered their project teams fairly
cooperative. The transcripts support this, as they show more conflict
between professional groups (designers and managers) and between different
authority roles, but few instances of competition for position or power
among similar status team members.
Customer-orientation
Perhaps the most
surprising finding was that no projects were considered
customer-focused. All indicated their projects lacked a focus on actual
customer needs, and instead followed internal organizational requirements.
In making design decisions affecting the requirements and user interface,
management considerations prevailed. In many instances product managers
determined all requirements and design decisions without sharing ideas
with the project team. However, both professional groups interviewed
(managers and designers) believed customer orientation was missing. Both
groups also made frequent references to the problem of access to customer
data from which to base design decisions.
Management considerations
prevailed in these projects even where significant customer data had been
gathered for the purpose of informing design decisions. Several projects
experienced similar obstacles, as characterized by designer Brian’s
statement about the Web Enterprise product manager:
“The value this individual
held was that it was … ‘my product and I’ll build the product my
way.’ When it came to getting customer feedback, she would ignore the
customer feedback if it didn’t agree with her perception, her beliefs.
Or she would discount the way the data was collected, like ‘it wasn’t
reliable - so I can’t go with that.’”
Product manager Paul
(from the Search Buddy project) described how their team actually
gathered customer feedback on the product, and then overlooked it when
making product decisions in practice.
“I
think we probably fell down on getting the customer input. We probably
violated some of our principles because we were rejecting some feedback at
the later stages. Because by then it was too late, and we were getting a
lot of push from our senior manager.”
Task coordination
Task coordination
assessed the extent to which project roles were fixed, or allowed to
evolve with aptitude or interest. Most projects assigned job roles and
held them constant through the project; project management did not
leverage skills as they evolved. This was characterized by statements such
as product manager Lloyd’s commentary on cultural differences:
“I’ve realized that
people like to be told what to do, it’s one of the things that I’ve
learned about the American culture. And “go here,” that’s the
decision, then everybody goes.”
The Web News project, the
exceptional case, scored highly toward the “emergent, based on skill”
pole. Product manager Karen’s personal leadership style might have
accounted for this score.
“I keep my project
management to a minimum - I only do the things I think need to be done to
do the project. I don’t like make-work at all. That’s a personal
integrity thing - I’m not going to waste other people’s time or my
time. I’m not going to have people going to meetings if a meeting is not
necessary.”
Requirements conflicts
Product requirements
conflicts were resolved by authority rather than consensus, and in nearly
all cases by actual management intervention. Team participation was not
involved, nor was customer feedback solicited to address differences. In
several cases, conflicts over requirements caused maintained animosity
between professional groups on the same project team, or between
management groups across the organization. These values conflicts were
typically related to either professional group differences in the
organization or to differences in interpreting value to customers or the
business.
Some conflicts with
requirements cut across members of the project team, instead of project
management. CAD interface designer Mike noted how an engineering team
member covertly struck numerous requirements from a project scope list in
an attempt to reconfigure a product design and avoid negotiation.
“There was an is/is
not list created, from a 400 page requirements document, and probably
400 requirements, and two sections that deal highly with UI, and almost
everything was “is not’ed," behind my back, no consultation.
You’d just see them show up - luckily, if you looked at the “is-not”
list, one day, you’d see that some of your requirements had turned into is-nots.”
Design conflicts
resolved
Design conflicts
typically occur between designers and product managers, in resolving
differences between meeting user needs and business requirements as
reflected in the product user interface. In most cases, design conflicts
were also resolved by management decision instead of discussion or
consensus. The very high average score of 4.5 suggests minimal
participation was allowed for settling design conflicts.
Other cases in the
transcript show frequent examples of design conflict. As designer Mike
noted in the CAD project, team members in conflict with the emerging
design attempted to engineer management agreement for their position.
“I was giving a design
review one day, and a couple guys raised their hands and said “now this
looks fine, but can you tell us what the UI really is going to look like?
This is just concept, right? This isn’t “real?” That’s when it
really hit home that what I was showing they weren’t getting.”
The one case receiving a
non-extreme score (3) also experienced significant design conflicts.
However, these conflicts were resolved through more use of discussion and
review than revealed by other projects.
Case Project
Outcomes
Although the transcripts
showed seven of the ten case projects were eventually completed, all of
the products experienced some failure or significant delays. Only one
project was a success with respect to its specific stated goals and market
release. The research instruments did not require specific description of
projects that experienced failure or significant technical difficulty –
only projects where values conflicts were apparent. These project outcomes
are not intended as causal relationships to values conflicts; they are
shown as post hoc supporting data, as several projects were in progress
during data collection.
Outright project failure or
cancellation
50 %
Significant delays
30 %
No customers, or weakened product
20 %
Successful on-time completion
10 %
Discussion
of Findings
Many factors contribute
to successful product design and project completion, and numerous factors
contribute to project conflict. Conflicts with institutional values in
innovation projects may not fully account for these observed
patterns. Other factors, including individual differences, management
style, team competency and composition, and organizational defenses also
serve useful explanations. However, the specific cases referenced reveal
potential directions for evaluating organizational process and team
participation potentially left unexamined by other explanations.
The case findings
presented a sufficient, if exploratory profile of embedded values
conflicts inherent in innovation processes in large organizations. A view
is offered into the potential effects of institutionalizing constraints on
innovation. After all, methods and practices can be adapted to fit
changing business and customer needs. But values, particularly tacit
organizational values, resist rapid change. First of all, personal values
are generally highly stable, and do not adapt to fit projects and teams.
Professional practice values represent years of enculturation into the
methods and ethics of a chosen professional field, and can also be
resistant to organizational adaptation. Instead the research points to the
tacit organizational values in use as systematically constraining
innovation and participation. For these cases, the expression of authority
or power through using allowable organizational process revealed the
values systems afforded by process.
Personal and professional
values often conflict with officially sanctioned product innovation
processes. In the study, participants cited substantial influence of
hierarchy and top-down organizational structure, as a “traditional”
organizational environment existed for all project cases. Participants
attributed values conflicts to misuses of personal or organizational power
and values of participation in teams and decisions. But are values
conflicts the normal course in product organizations? Do these findings
just reflect “typical organizational behavior?” And even if typical,
why should any organization consider systematically conflicted innovation acceptable,
especially if project and process outcomes show a high potential for
failure?
Cultures of Practice
and Values Conflicts
Other researchers have
shown the inevitability of project conflict (Curtis, Krasner, and Iscoe,
1988) which Curtis and other consider healthy creative tension
(Leonard-Barton, 1995). However, the interactions described show an
organizational tendency to limit innovation and project success. The
findings reveal individuals making the choice to cooperate in spite of
values conflict. However, within two years most of these individuals also
left their employment from the case firms.
Conflicts between
different organizational groups or professional communities were common,
and were identified as the conflict source in most cases. When evaluating
the causes of values conflicts, the common attribution referred to
“cultural differences,” and different values orientations were
ascribed to cultures.
In the researched
organizations, current development practices were resistant to change; new
processes and even specific methods were rejected or unsupported. This
occurred even when an organization did not support a current development
process – the “culture” of the old process would still have an
effect in preventing the uptake of new methods.
Particularly in the
design professions, research has noted the difficulty in establishing
consistent or effective design practices within organizations not
supporting a design ethic in the culture. In the primary case
organization, effective design practices were continually promoted to
management, with only minimal acceptance. Even after 10 years of
established product design practice in the firm, each organizational
change threatened the continuance of this function.
Other research points to
the effect of lock-in, whether technological (Star and Ruhleder, 1994) or
cultural (Perin, 1991, Zuboff, 1988). The cultural lock-in of practices
may grow from technological frames of reference (Orlikowski and Gash,
1994), wherein cognitions and values of organizational groups differ based
on their shared frames. “Early interpretations” of technology use
become embedded within their work practices, and these early influences
hold.
However, the cultures of
all these case organizations seem to avoid institutionalizing design
practice. Although user interface design and usability practices had been
used for years at these companies, consistent processes never gained
management support, regardless of leadership. Whereas software engineering
methods become embedded and routinized, to the point where software
engineers find new approaches difficult to adopt, the design disciplines
appear subject to different rules.
A rival explanation may
be found in organizational learning. Organizational defensive routines
(Argyris, 1992) underlie dysfunctional behavior in situations where
rational managers understand the explicit value of a work practices but
continue to undercut them through authority or decisions. Design practice
presents challenges to the single position of decision power available to
product, marketing, and business managers. Defensive routines show up in
the case of offering explicit support to the design function, but avoiding
its controversial aspects, such as feedback from the field that challenges
a preferred product direction.
Values Conflicts in
Design Process
Professionally-accepted
design practices, such as concept evaluation, customer field evaluations,
and iterative prototyping were often used by designers, then ignored by
product managers. With some projects, designers independently followed
processes that eventually conflicted with project team expectations, so
design practices were also found in inconsistent application among
projects. Product and project managers explicitly acknowledged the value
of design practices such as usability or concept testing; however, they
neglected the contribution of these practices on their specific projects.
Both product managers and designers said users and customers were the most
reliable source of requirements and knowledge, but all these projects
significantly limited access to real customers. Participatory design
methods or JAD sessions were attempted on two case projects, but these
were also not sustained in practice. These and other design methods were
codified as standard processes in three of the case firms. Since these
methods were rarely used in practice, they were never institutionalized
into the organizations. This pattern supports the claim for values
conflict between espoused and in-use innovation practices.
Product and project
manager control of projects became a significant obstacle to learning;
some project leaders directed activities and changed requirements without
the knowledge or interaction of other team members. Decisions and project
knowledge were withheld across the team, leading to unproductive actions
and incomplete shared understandings. Of course, covert management of the
project and product diminished the motivation and involvement of designers
and other team members. Unilateral revisions of the product, made
“behind the scenes,” communicate the message that research and design
activities have little real influence on the product. Knowledge
integration will remain incomplete in these situations. Finally, schedule
demands also diminish knowledge integration, as an aggressive deadline
restricts the freedom to learn the domain and prevents gathering adequate
user feedback. These issues were interpreted as stemming more from
organizational values in use than project management practice values,
since these behaviors were prevalent within the organization at large.
Ineffective team sharing
and integration of project-specific knowledge emerged as a research claim.
Product design teams learning a domain integrate knowledge from numerous
informal interactions during design, creating a shared understanding and
team memory. In 5 of the 10 cases evidence of significant delay or time
loss is shown due to insufficient domain knowledge available to the design
team. Several potential barriers to knowledge integration were identified
based on the values conflict model. Members of different organizations
held multiple goals and values that conflicted over time, changing the
team’s focus of learning. Product managers and designers held differing
frames of reference toward design that tended to polarize. Also, as team
leaders overly directed product design activities during learning and
knowledge integration, members were unable to freely collaborate in
exploring alternatives and design approaches.
In conclusion, four
general claims were posited as an initial framework for understanding
values conflicts embedded in innovation management practice. These were
induced from multiple case findings and iterative cross-case analysis,
offering key issues that mediate project and product success. These also
provide managers a concise set of rationale for evaluating organizational
adoption of supportive values for innovation; these are strategic
distinctions as well as social.
Recommendations
and Further Research
The four research claims
point toward better organizational management of innovation. Briefly, each
claim offers managers opportunities for improving participation and
mitigating arbitrary use of authority.
First, cross-functional
projects afforded multiple points of conflict with personal and
organizational values. In hierarchical organizations, team members
primarily serve their function’s values, as opposed to team values. Two
approaches mitigate this common initial condition, short of actually
reorganizing into customer-facing team organizations. Independent project
managers invested with decision authority might establish working values
and norms for team behavior, supported by a project charter held to
agreement by the functional managers. Focusing on customer values
for product management may be key to gaining cooperation, trust, openness,
and collaborative decision-making.
Second, standard project
and product management practices afforded conflict between professional
and organizational norms and values. Professional cultural differences
will surface within the most cooperative teams. Project management values
can themselves obstruct innovation. Schedule and budget must be negotiable
to include appropriate activities from all practices to support innovation
projects. Project planning should always include practice leaders in
decision making, avoiding conflict by ensuring participation. Effective
social management of the team serves to create respect and trust,
supporting team values of transparent and open communication.
Third, values conflicts
emerged when standard innovation practices were neglected, or when
alternative practices were used as management interventions. Processes and
practices negotiated in planning should be integrated into project plans,
and executed with accountability to the team. Design processes must often
be explained to engineers and product managers, just as business practices
must be shared with engineers and designers. Conduct of practice should
allow for intra-team participation as well, allowing learning and building
respect for the practice. Learning from full team participation should be
promoted to the organization at large, and effective new practices should
be integrated into standard methodologies. Finally, managers must resist
intervening in any agreed activities, but should offer support if
perceived. Intervention defeats learning and trust, both of which
accelerate team achievement.
Finally, process
conflicts interfered with team knowledge integration, affecting the
quality of product design and development. Knowledge integration should be
actively supported through effective communication and information sharing
practices. Customer, design, product, and practice knowledge all must be
shared, discussed, and codified to some extent to support organizational
learning.
Research
Implications
Innovation managers
should support values distinctions in design and innovation practice, as
much as “value added.” Achieving values congruence among stakeholders
in systems design should be both a project and a product success factor.
Values (and vision) for product design might be articulated using
appropriate instruments such as values scaling instruments. A model such
as employed in this research might evaluate the degree to which a design
maps to user, customer, manager, and designer values. The framework could
be used as an evaluation tool, for assessing the types of values
influencing a design and their potential impact.
Design values as
variables could also be translated into guidelines or criteria for design,
following a different line of research. Guidelines would assist designers
in understanding the implications of values dimensions as applied to
product and interface design. For example, in the dimension of control,
guidelines could offer suggestions for interface design interpreted by
users as nondirective or offering choices, as opposed to the pole of
coercive or forcing. This direction of research might be extended to other
products than software, but each set of guidelines would be specific to a
design domain, such as software, consumer electronics, interior, or
architecture.
Future research should
also refine and develop stronger models of values interpretation. We
should be able to evaluate any product, and understanding its context of
use and its market, elicit values the product presents, allowing
evaluation of features or message from its social, branded, or
professional design values. This evaluation process must show how design
decisions were aligned with different values, as with capturing design
rationale. Managers and designers should be able to determine how
personal, organizational, or social values have influenced critical
decisions.
To accomplish this we
must establish better awareness of values in design. Design management and
education must address differences in values orientations. Educators and
professional societies have more recently explored the interface of
product values and user values; however, we should move these
considerations into the commercial realm through successful benchmark
products. One way of accomplishing this would be for organizations to
communicate their preferred values to customers and constituents through
design values, highlighting these distinctions through promotion and
product comparison.
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